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Benchmarking tool for reviewers / diehard overclockers
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Old 23rd June 2003, 21:52   #171
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Excellent program, but he doesn't understand what it does. Other classmates where impressed though.

I'll resume working on it mid July.
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Old 23rd June 2003, 21:57   #172
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Quote:
Originally posted by RichBa5tard
Excellent program, but he doesn't understand what it does


you did show him the rolling demo of 3Dmark2001 (yes sir, that all done with JAVA! )
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Old 23rd June 2003, 23:28   #173
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Quote:
Originally posted by jmke




you did show him the rolling demo of 3Dmark2001 (yes sir, that all done with JAVA! )
I spent the entire weekend looking for a laptop that could run 3Dmark.... didn't found one. Eventually i ended up with a pentium I laptop of a kind neighbour. It took 898 seconds to caclulate pifast, lol.
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Old 24th June 2003, 01:45   #174
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Moeha! Great news! I found another way to substract the average frames per sec without as much limitations as it has now!

The only thing necessary is that the bench can stop itself, like a prerecorderd script. That shouldn't be a problem with most apps (like Q3, UT2K3, ...).

I just tried it on UT2K3 and it works!


Damn, i've spent my first hours of my vacation trying to tweak MadMark. Addict to the bone...
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Old 24th June 2003, 06:21   #175
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going strong, MadMark for president!
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Old 24th June 2003, 14:37   #176
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can't u just use the standaard benches from ut2003?

the results are stored in a textfile
 
Old 24th June 2003, 19:15   #177
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Quote:
Originally posted by the maniak
can't u just use the standaard benches from ut2003?

the results are stored in a textfile
Yes, but the standard has popups (i want no user interaction during the batch) and one way to substract the avg fps in all directx/opengl games is better than a seperate way for each game.
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Old 23rd July 2003, 00:20   #178
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Next update will include ability to record hardware config:
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Old 28th July 2003, 15:10   #179
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ver 0.09 is finished, but will not be publicly be released since the madmark database server is not made public (yet).

ver 0.10 will have the ability to submit your results to the madmark server, and compare them with other results (!).
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Old 11th September 2003, 00:27   #180
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long time no update: here's a teaser of the next release. I will be able to continiously monitor the framerate, instead of giving an average fps.

I consider this to be a big advantage: average fps does not tell you how many times the frame rate drops below acceptable levels.

There will be three 'zones':
eg. cat "3d shooter"
<25: unplayable (red_
<60: playable (yellow)
>60: excellent (blue)

As you can see, my laptop (ati radeon mobility) barely manages to get out of the red zone.
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