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Old 9th October 2007, 17:20   #21
Kougar
 
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Great vid!

Will give that server a try...
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Old 9th October 2007, 17:52   #22
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Quote:
Originally Posted by Kougar View Post

Will give that server a try...
Ya me too
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Old 9th October 2007, 18:49   #23
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they also have reduced respawn time running, it's max 10 seconds or so, very nice

server is in the UK, don't know if your connection will hold well, got 20-30 ping there
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Old 9th October 2007, 21:13   #24
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Server ping was 149 with a full load of player, had to input the IP manually to even find it. Server wouldn't initiate a connection to play so I couldn't try it out.

Edit: Strange, it initiated the connection next time I tried... getting 142 ping, not 100% smooth but bearable.

Last edited by Kougar : 9th October 2007 at 21:18.
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Old 9th October 2007, 22:19   #25
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stats tracking clearly outshines Valve's pages
http://2fort.hlstatsx.com/hlstats.ph...fo&player=2522





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Old 9th October 2007, 22:36   #26
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But I got 16 of 17 achievements and a ~1.98 kill to death ratio on Valve stats I should have stuck to soldier on that server I guess!

Definitely a fun server, no outright lag either.
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Old 10th October 2007, 18:03   #27
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Valve is filtering 32 player servers from the in-game server browser, so most are reverting back to official max of 24
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Old 10th October 2007, 18:58   #28
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Why would they do that? They hadn't done so for past games, and TF2 seems to be the best game of them all to date to handle latency problems. When I first switch weapons the first keystroke is often ignored so I end up firing my weapons at spawn, but after that fast weapon switching rarely gives me an issue on that server. None at all on sub-100 ping servers, and there are a great many <60 ping 32 player servers...

Last edited by Kougar : 10th October 2007 at 19:01.
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Old 10th October 2007, 19:03   #29
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think they did it to have their server appear on the server list, instead of ppl having to type the IP address
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Old 10th October 2007, 19:11   #30
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Quote:
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think they did it to have their server appear on the server list, instead of ppl having to type the IP address
I meant why would Valve filter them out?
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