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|25th September 2007, 18:00||#1|
Join Date: May 2002
Rendering Games with Raytracing Will Revolutionize Graphics
The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing.
|25th September 2007, 23:54||#6|
Join Date: May 2002
Raytracing sure is the next step for games (for graphics, that is).
|26th September 2007, 23:44||#7|
Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it.
Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip...
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