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Rendering Games with Raytracing Will Revolutionize Graphics
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Old 25th September 2007, 17:00   #1
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Default Rendering Games with Raytracing Will Revolutionize Graphics

The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing.

http://www.pcper.com/article.php?aid=455
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Old 25th September 2007, 18:08   #2
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"Intel saw the potential in this type of game rendering engine and hired Daniel to help with a ray tracing project based on future Intel hardware."


Glide 2.0?
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Old 25th September 2007, 18:54   #3
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Glide was never raytraced
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Old 25th September 2007, 19:34   #4
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Quote:
Originally Posted by jmke View Post
Glide was never raytraced
I am more referring to a renderer specifically designed for a type of HW.
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Old 25th September 2007, 21:06   #5
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Massive parallel calculating power, sounds like GPU, not CPU.
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Old 25th September 2007, 22:54   #6
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Raytracing sure is the next step for games (for graphics, that is).
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Old 26th September 2007, 22:44   #7
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Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it.

Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip...
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