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| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 82,497
![]() | The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing. http://www.pcper.com/article.php?aid=455
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| | #2 |
| Member Join Date: Apr 2005
Posts: 2,267
![]() | "Intel saw the potential in this type of game rendering engine and hired Daniel to help with a ray tracing project based on future Intel hardware." Glide 2.0? |
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| | #3 |
| Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 82,497
![]() | Glide was never raytraced ![]()
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| | #4 |
| Member Join Date: Apr 2005
Posts: 2,267
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| | #5 |
| [M] Reviewer Join Date: Nov 2004
Posts: 4,126
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Massive parallel calculating power, sounds like GPU, not CPU. |
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| | #6 |
| [M] Reviewer Join Date: May 2002
Posts: 1,198
![]() | Raytracing sure is the next step for games (for graphics, that is). |
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| | #7 |
| Member Join Date: Jun 2006
Posts: 1,640
![]() | Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it. Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip... |
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