Rendering Games with Raytracing Will Revolutionize Graphics The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing. http://www.pcper.com/article.php?aid=455 |
"Intel saw the potential in this type of game rendering engine and hired Daniel to help with a ray tracing project based on future Intel hardware." Glide 2.0? |
Glide was never raytraced:) |
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Massive parallel calculating power, sounds like GPU, not CPU. |
Raytracing sure is the next step for games (for graphics, that is). |
Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it. Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip... |
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