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jmke 25th September 2007 17:00

Rendering Games with Raytracing Will Revolutionize Graphics
 
The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing.

http://www.pcper.com/article.php?aid=455

Rutar 25th September 2007 18:08

"Intel saw the potential in this type of game rendering engine and hired Daniel to help with a ray tracing project based on future Intel hardware."


Glide 2.0?

jmke 25th September 2007 18:54

Glide was never raytraced:)

Rutar 25th September 2007 19:34

Quote:

Originally Posted by jmke (Post 156442)
Glide was never raytraced:)

I am more referring to a renderer specifically designed for a type of HW.

geoffrey 25th September 2007 21:06

Massive parallel calculating power, sounds like GPU, not CPU.

BlackRabbit 25th September 2007 22:54

Raytracing sure is the next step for games (for graphics, that is).

Kougar 26th September 2007 22:44

Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it.

Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip...


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