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5th July 2007, 16:13 | #1 |
Member Join Date: Mar 2004
Posts: 15,738
| Real World DirectX 10 Performance: It Ain't Pretty When it was drafted, DirectX 10 promised to once again change the way developers approach real-time 3D graphics programming. Not only would graphics hardware be capable of executing short custom programs (called shaders) on vertices and fragments (pixels), but developers would be able to move much more high-level polygon work to the GPU through geometry shaders. Pulling polygon level manipulation off the CPU opens up a whole host of possibilities to the developer. http://www.anandtech.com/video/showdoc.aspx?i=3029
__________________ lazyman Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II |
5th July 2007, 17:26 | #2 |
Posts: n/a
| the loading time of the site neither =P |
5th July 2007, 17:38 | #3 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,022
| The wait is worth it
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