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Real World DirectX 10 Performance: It Ain't Pretty Real World DirectX 10 Performance: It Ain't Pretty
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Real World DirectX 10 Performance: It Ain't Pretty
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Old 5th July 2007, 16:13   #1
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Default Real World DirectX 10 Performance: It Ain't Pretty

When it was drafted, DirectX 10 promised to once again change the way developers approach real-time 3D graphics programming. Not only would graphics hardware be capable of executing short custom programs (called shaders) on vertices and fragments (pixels), but developers would be able to move much more high-level polygon work to the GPU through geometry shaders. Pulling polygon level manipulation off the CPU opens up a whole host of possibilities to the developer.

http://www.anandtech.com/video/showdoc.aspx?i=3029
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Old 5th July 2007, 17:26   #2
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the loading time of the site neither =P
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Old 5th July 2007, 17:38   #3
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The wait is worth it
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