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Game of the Year Awards 2007
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Old 18th December 2007, 17:11   #1
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Default Game of the Year Awards 2007

One could say that 2007 has been one of the best years for video gamers. Or, more accurately: it's been a great coulpe of months.

Most of the great video games this year, regardless of the platform, have been introduced during the fall quarter. Nearly every gaming platform has had at least one hotly-anticipated title, and the games have been so good that some gamers are now owners of multiple platforms.

Since there were so many great games this year, we have broken them down by platform. We analyzed each game for its innovations, how they utilized the platform, playability, and other factors that make a game great.

http://www.ocmodshop.com/ocmodshop.aspx?a=1026
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Old 18th December 2007, 18:45   #2
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Must agrea here, so many great games that I just can't keep up.
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Old 18th December 2007, 20:04   #3
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Great games they may be, they only cover FPS for the PC. I don't play FPS games, so where's the rest ?
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Old 18th December 2007, 20:10   #4
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I only play games when reviewing ... (and FIFA08 when I'm in the mood)
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Old 18th December 2007, 20:48   #5
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WiC is easily better than the Orange Box, so is Stalker
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Old 18th December 2007, 22:55   #6
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Somewhat silly ranking, looks like just an arbitrary listng of FPS games...

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Originally Posted by Rutar View Post
WiC is easily better than the Orange Box, so is Stalker
And I would disagree.
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Old 19th December 2007, 10:30   #7
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Quote:
Originally Posted by thorgal View Post
Great games they may be, they only cover FPS for the PC. I don't play FPS games, so where's the rest ?
http://en.wikipedia.org/wiki/Supreme...orged_Alliance
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Old 19th December 2007, 13:17   #8
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I love SC: Forged Alliance!!

My biggest complaint is that it STILL very easily runs into the 2GB addressable memory barrier and crashes though, even if turning everything to their lowest settings in a 6 player AI game on 40k or bigger maps. Game plays smoothly up until that point however, so they did optimize it a good bit to improve performance. They have also greatly changed the game balance, for the better I think. The "cheating" AI's will stomp you too, no need for the Sorian AI pack just yet.
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Old 19th December 2007, 14:46   #9
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playing against a cheating AI is no fun; I've read the resource management has changed a lot; SC was mass generator city, while FA is more centered around obtaining mass extractors
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Old 19th December 2007, 15:40   #10
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The "advanced" level AIs are not hard to deal with once defenses are set up. AI still isn't smart enough to usually go around them, but sometimes it will try early on. The AI loves to build plenty of shields now though, Turtle AI or any other advanced AI.

Not to sure regarding what has changed with T3 Mass extractors vs generators, I will look into that. I can say that sCDR's via Quantum Gate are much much slower to create, should be much less mass sCDR swarms or sCDR+s with resource packs. Same with anti-nukes and especially nukes. A single T3 bomber also does not kill the commander in a single strike, it now takes four. Still learning the details, although have completed the game.
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