| Thread Tools |
1st December 2004, 00:46 | #1 | |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Half Life 2 Coded Against NVIDIA? Picked this one up from [H] http://www.hardforum.com/showthread....0&page=1&pp=20 Oh, it's pretty sad really. Basically, some guys on Guru3d figured out what Valve did to cripple nVidia cards. First off, you need 3dAnalyze. I'm assuming everyone knows that you can force HL2 to run in DX9 mode on FX cards, right? Only, you get artifacts in the water and other areas? Well, that's pretty easy to fix. Just have the 3dAnalyze util report your card as an ATI Radeon instead of a GeForce FX. *taddah* All the artifacts go away, and you get true DX9 reflections! Okay, but there IS a performance hit doing that. How to get around that? Well, the funny thing is that Valve coded Half-Life 2 to use FP24 shaders all the time every time. And it's really not needed. Nope. In fact, FP16 seems to do the trick all the time - as seen in that above pic. FP16 and FP24 are indistinguishable in Half-Life 2. Again, using 3dAnalyze you can test this. It is capable of forcing a card to use only FP16 shaders no matter what is requested. You'll see no image quality difference doing that - just a HUGE performance boost. Why? Well, because while FP16 is all that Half-Life 2 *needs*, if they let the GeForce FX cards do THAT, they might have been competitive! So, instead, they forced FP24 (unneeded), which caused the GF-FX cards to render the DX9 mode in FP32 all the time. With the obvious associated performance hit. Try it yourself. The link to the article is here. Download 3dAnalyze, and follow these instructions: Quote:
__________________ | |
1st December 2004, 00:56 | #2 |
Posts: n/a
| I know I should be disgusted by this but for some reason, I just think it's funny |
1st December 2004, 00:58 | #3 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| I have FX5900XT , will give it a try tommorow (or lazyman should fine the time)
__________________ |
1st December 2004, 01:06 | #4 |
Member Join Date: Mar 2004
Posts: 15,738
| Playing games with PC does associate playing real money games in business to some people, doesn't it? The players are; game developers; ATI; Nvdia and some software and hardware engineers couldn't keep BLANK. It happened before; it will happen again ...... games people play and that's what we are into.
__________________ lazyman Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II |
1st December 2004, 01:06 | #5 |
Posts: n/a
| oh btw, he editted and added some more info to his post : http://www.hardforum.com/showpost.ph...57&postcount=9 |
1st December 2004, 01:11 | #6 |
Member Join Date: Mar 2004
Posts: 15,738
| I felt strange when I noticed 9600XT returned 1850 3DMark03 while FX5900XT @1150. When I read Doom3 was so "good" with Nvdia; I kind of figured news would be made in favor of ATI in short. The funny part is both ATI and Nvda are trading neck to neck.
__________________ lazyman Opteron 165 (2) @2.85 1.42 vcore AMD Stock HSF + Chill Vent II |
1st December 2004, 06:33 | #7 |
Posts: n/a
| Man, I hate when they do that. They may boost the competitor's technology if they want, but they may not downgrade the performance and quality of the other competitor. That's pure cheating on all the players. uke: |
1st December 2004, 08:14 | #8 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| they are not exactly cheating you know, the FX series included higher FP precision, which they used, simple as that
__________________ |
1st December 2004, 08:48 | #9 |
Posts: n/a
| yes, but it isn't needed. I'm also referring to the artifatcs appearing when playing it in DX9 modus with an nVidia card, while you don't have any artifact when playing like with an ATI card. |
1st December 2004, 10:23 | #10 |
Posts: n/a
| @jmke werkt het? heb ook FX5900 XT |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Driverheaven Nvidia Mobility Modder Released V1.1.0.0 | jmke | WebNews | 0 | 6th August 2009 13:12 |
Half Life 2: Episode One Review | piotke | WebNews | 0 | 26th June 2006 10:33 |
Half Life 2 mods overview | jmke | WebNews | 3 | 3rd March 2006 09:16 |
Half Life 2 CPU Performance | Sidney | WebNews | 0 | 28th January 2005 15:15 |
Half Life 2: Multiplayer Benchmarks, Screenshots, and Analysis | jmke | WebNews | 0 | 2nd December 2004 13:38 |
Half Life 2 Performance tip | jmke | WebNews | 1 | 23rd November 2004 01:44 |
Half Life 2 GPU Roundup Part 1 - DirectX 9 Shootout | jmke | WebNews | 2 | 18th November 2004 10:32 |
Half Life 2 installation woes | jmke | WebNews | 0 | 17th November 2004 08:50 |
Half Life 2 Possibly Banned in Australia? | jmke | WebNews | 1 | 25th October 2004 17:59 |
Half Life 2 - Collectors Edition? | jmke | WebNews | 0 | 24th September 2004 10:15 |
Thread Tools | |
| |