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DirectX 11 New Features Explored
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Old 22nd July 2008, 21:28   #1
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Default DirectX 11 New Features Explored

Main feature of DX11 is the fact that it will feature support for more than a single operating system. Microsoft learned on mistakes made by DirectX 10 and is now moving forward to make DirectX 11 compatible with Windows Vista, Windows 7 and Windows 7.5.

Multi-core CPUs will now be better utilized with multi-threaded resource handling. This feature will finally enable massive parallelization for game code on CPUs as well, enabling games to use several cores at the same time. Finally, Microsoft is implementing tessellation to combine super-duper-high-quality pre-rendered scenes with real-time renderings. This will enable creation of whole new breed of games that will blur the line between movies and games.

DirectX 11 is not supporting Ray-Tracing explicitly, but companies such as JulesWorld already demonstrated that Ray-tracing is possible using parts of DirectX 9 API .
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