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|27th January 2014, 09:14||#1|
Join Date: May 2010
ASTC compression in ARM's Mali GPU cuts energy use
We've been spending more time lately talking with folks in the world of licensed IP, where the CPUs, GPUs, and other components for mobile SoCs are developed. Once you look beyond the big desktop PC chip firms like Intel, AMD, and Nvidia, there's tremendous variety out there—and in some cases, innovations that move things forward for the entire industry. One such innovation recently is ARM's contribution of a new texture compression standard, dubbed ASTC for Adaptive Scalable Texture Compression, to OpenGL and OpenGL ES.
ASTC supports a broad range of color formats and bit rates, so graphics developers can manage the tradeoffs between performance and image quality in a way that fits their content. High-color formats for things like HDR are supported, and the compressed formats can go below a single bit of storage per pixel. Although ...
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