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11th June 2003, 14:00 | #81 |
Posts: n/a
| do we still have to do something? richbastard i just have txt output if i do the 3dmark bench and i don't have output at all if i do the pifast bench, the pifast bech is over in less then a second, so i think there's a problem in here. greetzzz |
11th June 2003, 16:57 | #82 | |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Quote:
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 | |
11th June 2003, 17:14 | #83 | |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Quote:
use build 330 | |
12th June 2003, 15:40 | #84 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| MadMark rocks!!!! release v0.05 is going to be a big leap forward.
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
12th June 2003, 16:33 | #85 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| more than 2 comparisons are no problem either! Just select the results you want to compare in the box below. I'll try to release this version tonight.
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
12th June 2003, 17:14 | #86 |
[M] Reviewer Join Date: Jun 2002
Posts: 5,003
| amazing coding you're doing there. I'm already happy if I can make a program that makes a sum of 2 numbers
__________________ . |
12th June 2003, 17:31 | #87 |
Member Join Date: Dec 2002
Posts: 596
| looking good, looking very good. I think this program will be a great succes when it's finished |
12th June 2003, 17:37 | #88 |
Posts: n/a
| I also think so, but it's known that your scores go down after a few benchmarks, how are you going to solve that? |
12th June 2003, 18:16 | #89 | |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Quote:
If you're talking about the 3Dmark score drop when you bench a second (/third/...) time without closing 3Dmark: that problem is already solved! The MadMark tool kills the application after each run, and starts a new instance for the next run. There is a slight drop in performance due to MadMark hogging a little cpu power/memory in the background, but it's pretty limited (~0.20 sec slower on pifast). As long as the performanceloss is consistent, MadMark will represent comparable results. MadMark is not ment to be used to reach a 25k 3Dmark score, it's ment to compare HW/software settings. I'm cleaning up the code of MadMark ver 0.05, if someone wants to betatest tonight, please do!
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 | |
12th June 2003, 18:25 | #90 |
Posts: n/a
| okay, as soon as all functions are in the program, I'll test it on an AMD & P4 rig |
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