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15th July 2008, 19:45 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,024
| Upcoming Crysis High Resolution Texture Pack Preview PCGH shows you what you can expect from the upcoming texture mod for Crysis, done by Rygel. It's supposed to be released in August. Rygel worked on new normal maps so that he can double the texture resolution. more images at: http://www.pcghx.com/aid,651739/Imag...mparison_pics/ Prepare to upgrade your system if you want to get playable FPS though
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16th July 2008, 09:25 | #2 |
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| I bet there won't be a noticeable impact on performance. Textures usually area freebie. |
16th July 2008, 09:39 | #3 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,024
| high resolution textures are freebies? what planet do you come from?
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16th July 2008, 13:08 | #4 | |
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| Quote:
It is the same case as with Doom 3. Ultra High textures weren't supposed to fit on the cards at that time, but because the cards could access the system memory it worked flawless. Texture size is not an issue today, it is the cheapest way to make games look good with minimal performance impact. | |
16th July 2008, 13:28 | #5 | |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,024
| Quote:
So you can be certain that a high-res texture pack for Crysis will get a nice performance hit, even on the highest end cards with 1Gb+ onboard memory.
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16th July 2008, 16:15 | #6 | |
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| Quote:
Quake4 had an umcompressed textures (Ultra high) setting... this created ~500mb of texture data! It took a 512mb GPU and a high-end one to render good framerates with this setting, it did impact performnace compared to the standard "high" setting. Since Crysis already runs so poor, I'm not sure how much of an impact this would have though... you already need a powerful 512mb+ GPU to run it, lots of GPUs above 512mb now. Might not make a huge difference? Will be interesting to see. | |
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