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Shader Model 3.0 Done Right? Shader Model 3.0 Done Right?
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Shader Model 3.0 Done Right?
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Old 7th October 2005, 00:53   #1
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Shader Model 3.0 Done Right?


ATI has been selling the "Shader Model 3.0 Done Right" slogan along with the launch of their Radeon X1000 line of video cards. (Which we still have not seen for sale without delayed delivery.) ATI proclaims that they have done Shader Model 3.0 "right" by improving dynamic branching performance and turning batches of pixels into threads. However, with some recent news that has come to light we wonder if this slogan is really correct.

According to The Tech Report, the Radeon X1000 series lack a Vertex Shader 3.0 feature called "Vertex Texture Fetching."
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