| ||Thread Tools|
|28th August 2004, 12:11||#1|
Join Date: May 2002
Shader Model 3.0 to dominate for three years?
Some intriguing things have been bubbling to the surface in the murky cauldron of graphics rumors over the past week or so. Perhaps because of delays to Microsoft's Longhorn OS, the next generation of graphics chips from ATI and NVIDIA may limit their GPUs' shader capabilities essentially to what we have now in the GeForce 6 series and DirectX 9's Shader Model 3.0.
|Thread||Thread Starter||Forum||Replies||Last Post|
|Intelís 965 Chipsets to Support Shader Model 3.0||jmke||WebNews||0||24th February 2006 14:08|
|Shader Model 3.0 Done Right?||jmke||WebNews||0||6th October 2005 23:53|
|R520 has Shader Model 3.x support||jmke||WebNews||0||6th April 2005 10:04|
|ATI Technologies Vows to Bring Shader Model 3.0, Multi-GPU Technology||jmke||WebNews||0||30th October 2004 14:41|
|ATI's "Fudo" to have Shader 3.0||jmke||WebNews||0||25th August 2004 21:48|
|ATI on Shader Model 2.0b: The story unfurls||jmke||WebNews||0||30th July 2004 10:43|
|FarCry Performance Revisited: ATI Strikes Back with Shader Model 2.0b||jmke||WebNews||0||25th July 2004 22:40|
|X800 vs 6800: FarCry Shader Model 3.0 performance tested||jmke||WebNews||0||2nd July 2004 10:05|
|NV40's shader 3.0 screenshot of Farcry||jmke||WebNews||10||1st July 2004 06:27|