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Review: Uru: Path of the Shell Review: Uru: Path of the Shell
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Review: Uru: Path of the Shell
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Old 28th July 2004, 14:08   #1
jmke's Avatar
Join Date: May 2002
Location: 7090/Belgium
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Default Review: Uru: Path of the Shell

Game developer Cyan Worlds took a risk by making Uru: Ages Beyond Myst. The game spat in the face of previous Myst titles and set off in a bold new direction. On the surface, the changes Cyan made to the Myst formula seemed purely cosmetic. Instead of viewing the gameworld through a fixed first person camera, Uru rendered your avatar in full 3D and let players walk, run and jump through gloriously rendered terrain. But the changes went far deeper. The story written for Uru explored an entirely new aspect of the Myst universe. And the puzzles, arguably the most important aspect of any adventure game, went through a fundamental transformation

I played the first Myst game ages ago, although it was a combo of slides and predefined animations, it gave quite a good impression of atmosphere
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