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|26th February 2005, 16:32||#1|
Join Date: May 2002
NVIDIA Multi-GPU SLI Technology: New Approach to Old Ideas
Massive article from X-Bit Labs!
NVIDIA returned SLI abbreviation from the ancient days of the Voodoo 2 and Quake II to the modern age of the GeForce 6 and Doom III to once again prove its perfection and ability to deliver the fastest ever graphics solution. But how feasible is Multi-GPU technology nowadays and how high the performance can be with two top-of-the-range GeForce 6800 Ultra? We are trying to find this out here and now.
Table of contents:
A Glance Back
SGI: A Tool for Professionals
3dfx: Split It in Two!
ATI Technologies: We Render Two Frames at Once!
3dfx’s Last Try
XGI: An Unfortunate Hybrid
NVIDIA SLI: How Does It Work?
NVIDIA SLI: What Do You Need for the Multi-GPU Mode?
Meet the SLI System: ASUS A8N-SLI Deluxe Mainboard
There’s Nothing Perfect in This World
ASUS A8N-SLI Deluxe: Pros and Cons
ASUS Extreme N6600 GT Graphics Card
GeForce 6800 Ultra PCI Express: Have You Ever Heard a Rocket Launch?
NVIDIA SLI: Assembly and Launch
Testbed Configurations and Methods
NVIDIA SLI: Compatibility Issues
Performance in First-Person 3D Shooters
Call of Duty: United Offensive
Halo: Combat Evolved
Performance in Third-Person 3D Shooters
Splinter Cell: Pandora Tomorrow
Thief: Deadly Shadows
Deus Ex: Invisible War
Performance in Simulators
IL-2 Sturmovik: Aces in the Sky
Microsoft Flight Simulator 2004
Performance in Strategy Games
Command & Conquer Generals: Zero Hour
Warhammer 40.000: Dawn of War
Rome: Total War
Performance in Semi-Synthetic Benchmarks
Final Fantasy XI Official Benchmark 3
Performance in Synthetic Benchmarks
Futuremark 3DMark 03
Futuremark 3DMark 05
NVIDIA Multi-GPU SLI: Myths and Reality
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