It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Intel Larrabee is going to render DirectX and OpenGL games through rasterisation Intel Larrabee is going to render DirectX and OpenGL games through rasterisation
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Intel Larrabee is going to render DirectX and OpenGL games through rasterisation
Reply
 
Thread Tools
Old 23rd July 2008, 22:12   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default Intel Larrabee is going to render DirectX and OpenGL games through rasterisation

I've been trying to keep quiet, but I need to get one thing very clear. Larrabee is going to render DirectX and OpenGL games through rasterisation, not through raytracing.

I'm not sure how the message got so muddled. I think in our quest to just keep our heads down and get on with it, we've possibly been a bit too quiet. So some comments about exciting new rendering tech got misinterpreted as our one and only plan. Larrabee's tech enables many fascinating possibilities, and we're excited by all of them. But this current confusion has got a lot of developers worried about us breaking their games and forcing them to change the way they do things. That's not the case, and I apologise for any panic.

There's only one way to render the huge range of DirectX and OpenGL games out there, and that's the way they were designed to run - the conventional rasterisation pipeline. That has been the goal for the Larrabee team from day one, and it continues to be the primary focus of the hardware and software teams. We take triangles, we rasterise them, we do Z tests, we do pixel shading, we write to a framebuffer. There's plenty of room within that pipeline for innovation to last us for many years to come. It's done very nicely for over a quarter of a century, and there's plenty of life in the old thing yet.


http://home.comcast.net/~tom_forsyth...20raytracing]]
__________________

Last edited by jmke : 23rd July 2008 at 22:21.
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Intel shifts future core ® processors into turbo mode jmke WebNews 0 21st August 2008 13:17
More Intel "GPU" Larrabee Architecture Disclosed jmke WebNews 0 4th August 2008 10:06
OpenGL Benchmarking On Linux Reaches New Heights jmke WebNews 0 4th August 2008 09:54
Intel Larrabee has DirectX and OpenGL support jmke WebNews 0 21st July 2008 10:10
Intel Larrabee will play games jmke WebNews 0 28th March 2008 14:07
OpenGL Board Calls for Standard’s Evolution jmke WebNews 0 12th August 2004 08:47

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 15:54.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO