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9th September 2003, 18:53 | #1 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Intel faster in Quake3 only because of bug? I wonder whether ol' tommy will use the fixed .dll's in his Q3 benches in the future. :P
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9th September 2003, 18:55 | #2 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
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9th September 2003, 19:13 | #3 |
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| is that DLL available for download? |
9th September 2003, 19:18 | #4 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| sure, check the post above you
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9th September 2003, 19:33 | #6 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Editting every past article seems like an impossible job: we no longer have access to most of the hardware.
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
9th September 2003, 19:49 | #7 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| RB is correct, since almost 99% of the hardware is lent to us we no longer have access to it. the reviewer in the mentioned is using Q3A version 1.17 which has no "altered" .dll's available I use Q3A version 1.17 also , last time around, but that was for testing videocards, so not sooooo relevant
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9th September 2003, 20:12 | #8 |
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| i dont hav a 3gig intel rig, but if it makes u feel beter > there is some shin etsu comming your way (TeuS) |
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