It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0 Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read


Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0
Reply
 
Thread Tools
Old 8th August 2007, 15:54   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 78,699
jmke has disabled reputation
Icon17 Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Futuremark Announces 3D Content Creation Tool Chain for OpenGL ES 2.0

Unique real-time Content Pipeline and Game Engine enable cost-effective game content development for next-generation OpenGL ES 2.0 enabled devices.

SIGGRAPH 2007, San Diego, California - August 7, 2007.

Futuremark(r) Corporation, the world's leading developer of system performance analysis software and services for cell phones, handhelds and PCs, announced today the availability of a Content Creation Tool Chain for next-generation devices which support OpenGL(r) ES 2.0 programmable mobile graphics API. Futuremark's new toolset provides hardware developers and the mobile gaming community with a solution for creating, developing, and running OpenGL ES 2.0 3D games and applications content in real-time from popular 3D graphics applications including SOFTIMAGE|XSI(r) with roadmap plans for Autodesk(r) 3ds Max(r) and Autodesk(r) Maya(r). The Futuremark Content Creation Tool Chain supports all important OpenGL ES 2.0 features from common effect frameworks including effects, render passes, render to texture, post processing and shadow maps.

Targeting the three leading 3D content creation applications, Futuremark's Content Creation Tool Chain removes the barriers currently facing developers looking to produce real-time 3D content for embedded devices supporting native and open C++ API such as OpenGL ES. The toolset consists of three major components; Futuremark BFP(tm) (Big Fat Pipeline), Futuremark RSCGE(tm) (Radical Shader Crunching Game Engine), and Futuremark FMS(tm), a COLLADA(tm) compliant content data file.

Futuremark is currently marketing the toolset to hardware vendors in their Handheld BDP (Benchmark Developers Program) as well as to content and game developers in the embedded mobile device community. Futuremark states that benefits include enabling of cost-effective, professional quality real-time 3D content development, 3D content creation in parallel to OpenGL ES 2.0 hardware development, integration of existing 3D content applications such as SOFTIMAGE|XSI, and expanding opportunities for
the mobile game developers.

Futuremark has successfully secured an undisclosed major semiconductor company and BDP member as first licensor of the Content Creation Tool Chain, providing irrefutable evidence of the new tool chain delivering a powerful advantage to the leading vendors in mobile industry.
"By providing real-time 3D content creation tools for the mobile game development and application development community Futuremark enters a new era. Combining our well established core competencies with our strong portfolio in OpenGL ES, OpenVG and OpenKODE technologies enables Futuremark to provide this unique solution in the OpenGL ES 2.0 space. Ultimately, these tools will help accelerate the whole mobile industry, making it easier for developers and manufacturers to take the next step in
Mobile 3D," said Petri Talala, VP of Mobile Business in Futuremark.
Availability
Futuremark Content Creation Tool Chain will be available in August, 2007 with a SOFTIMAGE|XSI plug-in. Autodesk 3ds Max and Maya plug-ins will be supported in the future. Licensing inquiries should be directed to sales@futuremark.com.
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Futuremark announces overclocking competition jmke WebNews 0 14th May 2009 15:11
Futuremark Announces First Game: Shattered Horizon jmke WebNews 6 21st August 2008 23:01
AMD Demonstrates the Cinema 2.0 Experience jmke WebNews 0 17th June 2008 09:33
Corsair Announces New 16gb “gt” High Performance Usb 2.0 Flash Drive jmke WebNews 0 30th March 2008 18:51
BUSLink announces 64Gb USB 2.0 Flash Drive jmke WebNews 1 30th March 2006 20:19
NVIDIA Announces Quadro FX 4500 SDI for Real-Time 3D Broadcast Content jmke WebNews 0 30th January 2006 19:11
PCI Latency Tool 2.0 jmke WebNews 0 11th January 2005 15:13
Futuremark Announces - Patch 3.5.0 for 3DMark03 jmke WebNews 0 16th November 2004 14:27
AMD Takes The Leading Role in Digital Content Creation jmke WebNews 0 13th August 2004 15:43

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 14:27.


Powered by vBulletin® - Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO