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|22nd June 2010, 09:45||#1|
Join Date: May 2002
Carmack on Rage: either console could look superior
They are close enough that I could fairly easily design a workload that would make either system look superior. For Rage, we have to expend more effort on the PS3 to maintain 60 hz than we do on the 360, but the PS3 is able to transcode more texture pages in a frame, which helps in some cases.So relax Rage fans, both consoles will feature 60fps. Especially interesting is the last part which corroborates what id's J.M.P. Waveren put forth in his SIGGRAPH 2009 presentation "id Tech 5 Challenges" (download the presentation here), starting on slide 20.
Put simply, id Tech 5, the engine that powers Rage and the new DOOM game, uses a form of virtual texturing with the name MegaTexture which allows unique textures over the environment. This requires large datasets which are stored in a heavily compressed format on the hard drive or optical media.
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