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7 Reasons Why Virtual Worlds Are Like the Web Circa 1997 7 Reasons Why Virtual Worlds Are Like the Web Circa 1997
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7 Reasons Why Virtual Worlds Are Like the Web Circa 1997
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Old 14th August 2007, 16:42   #1
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Default 7 Reasons Why Virtual Worlds Are Like the Web Circa 1997

Many people, particularly those that are interested in, but not intimately involved in, virtual worlds, tend to think of Second Life, Kaneva, Entropia and other 3D environments as being at the advancing edge of web2.0. They're often referred to as web3.0, the 3D web, or web 3.D. Many other people view them as a waste of time, or an interesting diversion at best. These people most often have not been into Second Life, or have not managed to get over that initial learning curve. Through no fault of their own, they have a flawed view of what's happening in this space.

The reality is that the 3D web is in its infancy, and as such, is nowhere even close to the leading edge of web2.0 in terms of communication, Search, identity, sheesh, not even collaboration.
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