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21st March 2014, 12:51 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| 3DMark11 Performance Test: DirectX 12 vs DirectX 11 3DMark [11] on Direct3D 11 uses multi-threading extensively, however due to a combination of runtime and driver overhead, there is still significant idle time on each core. After porting the benchmark to use Direct3D 12, we see two major improvements – a 50% improvement in CPU utilization, and better distribution of work among threads. - Futuremark let us know they are working on a 3Dmark for DX12! http://blogs.msdn.com/b/directx/arch...irectx-12.aspx
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