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Old 9th February 2004, 16:28   #11
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that's exactly same result as I have, about 22k 3dmarks
(but my install is two years old)

quake is no heavy benchmark any more

even serious sam 2 runs perfectly smooth at 1600*1200 *max detail * 6*aa (!) and 16*qual af...at 75-80 fps mean
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Old 9th February 2004, 16:29   #12
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then do the same with CoD

1280*1024 with 2*aa and 2xaf

20-30fps

max detail




Quote:
Originally posted by calantak

quake is no heavy benchmark any more
you'll need to run a custom demo benchmark, one that is more taxing
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Old 9th February 2004, 16:35   #13
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but cod ain't two years old!


and what you're saying is actually quite incorrect... i get over 100 fps mean on COD when playing 1280*1024 and 4*aa and 16 *af,max detail, four times more than what you say.

even hardocp on a standard 9800 xt and a p4 3.2 (being 350 mhz cpu and 85 mhz gpu-core/ 70 mhz gpumem slower then my rig) gets 85 fps mean on these settings COD. lickie
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Old 9th February 2004, 16:56   #14
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Stalingrad,
getting of the boat after it has been destroyed, looking up to the mountain= 20-30fps


not making it up, cpu is indeed a bit less, (2.4c + 1gb ram) but that doesn't count for 85 vs 20 fps

screenie
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Old 16th February 2004, 22:05   #15
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im guess that the engine wasnt designed to hand that high AA/AF and so no matter how fast your hardware is, the code can only process it all to a certain point before it lags
 
Old 17th February 2004, 09:04   #16
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possible...
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