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-   -   Team Fortress 2 Beta GPU Performance (https://www.madshrimps.be/vbulletin/f22/team-fortress-2-beta-gpu-performance-38142/)

jmke 28th September 2007 11:15

Team Fortress 2 Beta GPU Performance
 
At 1600X1200 the 8800 cards are still around 100 FPS while the 8600GTS is knocked down below 50. The 2600XT edges out the 8600GT by a frame at 34. On the DX9 side the X1900XTX again looks good at 70FPS, and the 7900GTX trails it by 10. The 1950Pro and 7900GT are also seperated by 10. It certainly seems that the 1900 series is looking good in TF2. Again the 6800GT is last, but it closes the gap with the 7600GT here.

http://www.amdzone.com/modules.php?o...tid=320&page=1

Wrigleyvillain 28th September 2007 15:17

Yeah I maintain around 60 fps at 1920x1200 with 2x FSAA. I'm very impressed with the performance at that resolution, especially considering i only have 256 MB VRAM.

jmke 28th September 2007 16:42

Even at 1600x1200 8xHQAA/16xAF FPS doesn't drop below 88fps with a 8800GTX, the game looks excellent, and is addictive, I played Quake TF for years, daily 4~6 hours... TF2 is different, but very accessible and oh so fun.

http://steamcommunity.com/id/jmke/stats/TF2

Soldier on Defense/Offense most my style:)

Kougar 29th September 2007 00:08

Yeah, same with the soldier. Good thing I don't watch any TV: http://steamcommunity.com/id/Kougar/stats/TF2

1920x1200 4xMSAA+16AF all settings on highest quality, averaging 50-60FPS with a 320mb 8800GTS. Game doesn't lag, but does spike to 40FPS worst case... need more VGA ram. :)

Wrigleyvillain 1st October 2007 15:26

Cool Ill have to add you to my friends :)

Wrigleyvillain 1st October 2007 23:06

Quote:

Originally Posted by Kougar (Post 156619)
need more VGA ram. :)

Indeed, I'm in the same boat trying to run at native 1920x1200. As such, I just bit the bullet and ordered an HD 2900 Pro 1GB ;-D

jmke 1st October 2007 23:22

You do know that in less than 2 months NVIDIA launches their next gen,right? :)

Kougar 2nd October 2007 07:16

Och, a HD 2900 1GB??? At that price a 9800GTX would be well worth a few extra months wait... :( one of those is what I am going to be waiting for. OCing the memory on my card got me some higher frames, although 2Ghz was not possible without extra volts.

jmke 2nd October 2007 08:43

these will come in handy (especially RJ script for soldier, and quick build for engy, quick disguise for spy)
http://tf2wiki.net/index.php/Community_Scripts

Wrigleyvillain 2nd October 2007 23:04

Quote:

Originally Posted by jmke (Post 156752)
You do know that in less than 2 months NVIDIA launches their next gen,right? :)

Um you all caught the fact I bought a 1GB 2900 Pro, not an XT, right? Cost me $329.

Yes jmke but Im sick of waiting to properly enjoy my 23" LCD and there's always something better just around the corner and Orange Box and Crysis come this month and my X1950 XT still has some decent resale value blah blah blah.

These can be flashed with XT BIOS too!

http://www.xtremesystems.org/forums/...=1#post2466365

Wrigleyvillain 2nd October 2007 23:14

Quote:

Originally Posted by jmke (Post 156759)
these will come in handy (especially RJ script for soldier, and quick build for engy, quick disguise for spy)
http://tf2wiki.net/index.php/Community_Scripts

Excellent, thanks for the link.

Wrigleyvillain 3rd October 2007 00:12

Just got home and looked up the price of the 2900 XT 1GB for the first time. Holy Frijoles! Yes, that must be what you guys thought i bought and, yes, that would have been a really dumb move.

Allow me to point out how much I appreciate the reasonable and non-condescending way in which you pointed out my perceived stupidity. This is a perfect example of why Madshrimps has become my favorite PC enthusiast site. You guys are knowledgeable, helpful and ALWAYS NICE about it to boot. Rare combo on the 'ol series of tubes. :)

jmke 3rd October 2007 08:20

When are you online @ TF2? Should meet up:)

the HD 2900 Pro will get competition from the 65m 8800 GT which will be released before the end of the month, I'm also expecting this 8800 to overclock nicely, and with Rivatuner's help, being able to separately clock GPU/Shader/Mem you're bound for excellent performance:)

from what I've seen from the HD 2900 XT, the performance is... unstable? not as in the system will crash, but as in the lack of consistency in providing high performance, it really depends on the game and IQ settings, compared to the NVIDIA 8 series which does above average in all games without exception.

You're right that you can always wait for the "next best thing", but the NVIDIA release cycle is very close by, it would have been worth the wait? We'll find out:)

Kougar 3rd October 2007 12:11

As long as you are happy with it, is what matters I guess. :) I do know what you mean though, not fun to actually have a big monitor and no way to actually enjoy it in the latest games.

Never did spot any friends requests... ;) I usually play in the evenings US CST/CDT. Not playing even half as much as I was last two weeks, and working on the last couple achievements I have left to get but I am still on even for a brief bit most evenings just to unwind...

Wrigleyvillain 3rd October 2007 16:20

I too am online playing TF2 in the later evening CST. Same nick as here. I have added jmke but not Kougar yet, will do tonight.

Hmm I wasn't aware of the 8800 GT and I hear you re. the shader clock. Still think I made a good choice, but, yes, we will see :-) Can always return or re-sell it. I'd love an 8800 or 9800 GTX but I refuse to spend so much on a video card, period.

Kougar 3rd October 2007 17:55

From my past experiences, I now only plan to get one of the top-end "new" cards after they are just released... pay a large amount yes, but if you buy the right generation the card will last 2-3 years with good performance and I feel as such be well worth it in the end run.

8800GTX is probably the best example of that, almost a year old and will be a great card a year from now, perhaps longer. Hoping the 9800 models will prove to be the same, those early reports certainly seem to promise as much.... Heck if I only had a 640mb GTS instead of 320mb I would be set for another year, but 1920x1200 is just not a sub-512mb friendly resolution with eye candy enabled.

jmke 3rd October 2007 18:33

Bought a 8800GTX last year, never regretted:)

Wrigleyvillain 3rd October 2007 20:14

Quote:

Originally Posted by Kougar (Post 156900)
1920x1200 is just not a sub-512mb friendly resolution with eye candy enabled.

Don't I know it :)

jmke 8th October 2007 23:34

Cool stats on this server: http://2fort.hlstatsx.com/hlstats.ph... 2#playerkills

jmke 9th October 2007 10:56

Machinima in TF2 :)


Kougar 9th October 2007 16:20

Great vid! :D

Will give that server a try...

Wrigleyvillain 9th October 2007 16:52

Quote:

Originally Posted by Kougar (Post 157138)

Will give that server a try...

Ya me too

jmke 9th October 2007 17:49

they also have reduced respawn time running, it's max 10 seconds or so, very nice:)

server is in the UK, don't know if your connection will hold well, got 20-30 ping there

Kougar 9th October 2007 20:13

Server ping was 149 with a full load of player, had to input the IP manually to even find it. Server wouldn't initiate a connection to play so I couldn't try it out.

Edit: Strange, it initiated the connection next time I tried... getting 142 ping, not 100% smooth but bearable. :)

jmke 9th October 2007 21:19

stats tracking clearly outshines Valve's pages:)
http://2fort.hlstatsx.com/hlstats.ph...fo&player=2522






Kougar 9th October 2007 21:36

But I got 16 of 17 achievements and a ~1.98 kill to death ratio on Valve stats :D I should have stuck to soldier on that server I guess!

Definitely a fun server, no outright lag either. :)

jmke 10th October 2007 17:03

Valve is filtering 32 player servers from the in-game server browser, so most are reverting back to official max of 24

Kougar 10th October 2007 17:58

Why would they do that? They hadn't done so for past games, and TF2 seems to be the best game of them all to date to handle latency problems. When I first switch weapons the first keystroke is often ignored so I end up firing my weapons at spawn, but after that fast weapon switching rarely gives me an issue on that server. None at all on sub-100 ping servers, and there are a great many <60 ping 32 player servers...

jmke 10th October 2007 18:03

think they did it to have their server appear on the server list, instead of ppl having to type the IP address;)

Kougar 10th October 2007 18:11

Quote:

Originally Posted by jmke (Post 157187)
think they did it to have their server appear on the server list, instead of ppl having to type the IP address;)

I meant why would Valve filter them out?

jmke 10th October 2007 18:15

ah, the game was not build/tested to support 32, the 32 player servers was a workaround by end users to increase the number, officially 24 is the max.

I think since this is launch day, Valve wants the customer to experience the game as it was intended, if you are new customer and end up on a 32 2fort server, your experience will be quite different from a 24 or less player server.

Kougar 10th October 2007 22:24

Well, I suppose I can understand that the maps were designed, ie "balanced" for a preset number of players... but really there were no issues with 32 players on TF2 servers. Completely unlike past games like CS where lag was always an issue with the other people using the same server, just as one example.

Anyway I would assume it is only a temporary thing... I suspected that Valve was already filtering the results, because I specifically matched up the names and disabled my server filters to try and find that UK server... but it would not be listed. ;) I already know Valve auto-filters all servers using outdated engine versions, because I could see them in my favorites list but not in the master list, nor join them.

jmke 12th October 2007 12:48

If you want to play/record/export movies, still will come in handy:

Quote:

Demo Commands

record [demoname] - Starts recording a demo of the current gameplay under the specified filename. The demo will be saved as demoname.dem in the \Program Files\Valve\Steam\SteamApps\[username]\[game name]\[game name]\ directory along with all its associated files.

stop - Stops recording the current demo.

demoui - Opens a small demo user interface which looks like a media player, but makes the opening and playing of demos much easier, including the capability to FF, REW and skip to specific points in the demo. Alternatively you can use demoui2 to open the advanced demo user interface.

playdemo [demoname] - Plays back a pre-recorded demo of name demoname.dem.

stopdemo - Stops playback of the currently playing demo.

demopause - Pauses playback of the currently playing demo.

demoresume - Resumes playback of the currently paused demo.

listdemo [demoname] - Provides details of the specified demo file.

demo_recordcommands [0,1] - If set to 1, records any commands typed at the console into demo files.

startmovie - Starts recording movie frames, stored in the \Program Files\Valve\Steam\SteamApps\[username]\[game name]\[game name]\ directory as .tga files.

endmovie - Stops recording movie frames.

jmke 12th October 2007 20:49

1 Attachment(s)
this was a fun round:



:D

jmke 13th October 2007 16:17

If I disable 4xAA, I can run 1600x1200 high detail with a €113 8600GT video card!!

jmke 16th October 2007 12:37

Footage from TF2 how it was originally intended by Valve:


jmke 19th October 2007 12:23

my own very little movie ;)
http://www.dailymotion.com/jmke/video/5456166

Kougar 23rd October 2007 12:16

Quote:

Originally Posted by jmke (Post 157669)

Good moments... definitely love to follow those arrows and fire away so they reach the doorway at the same time as the rockets. |D

I found a sweet spot on one 32 player 2fort map server, sewers were always full of targets... http://steamcommunity.com/id/Kougar/stats/TF2 :D Would of had even more kills/damage/dominations but the round ended. Grrr!! :huh:

jmke 23rd October 2007 12:22

Most damage:
11,704 (as Soldier)

insane:p

Kougar 23rd October 2007 13:40

Never was an idle moment for that 27 minutes... :) Two enigneers had set up a full shop in the sewers on the enemy side. 32 player server meant a constant stream of blue players were trying to come down the stairs and oust us. Got uber rushed more times than I can even count! It was a blast. ;) Oh, and I have to give those medics a good bit of credit as well! Two of them were doing an amazing job down there.


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