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20th May 2015, 10:40 | #1 |
[M] Reviewer Join Date: May 2010 Location: Romania
Posts: 148,797
| Reverse engineering exposes Deus Ex rendering process A couple months ago, we covered an Nvidia blog post that followed a triangle through the GPU rendering pipeline. The post described the progression from initial draw call to final pixel, providing insight on how GeForce hardware handles the work involved. Now, there's a new, entirely separate article that tackles things from another angle. Software engineer Adrian Courrèges has put together an intriguing blog post that steps through the process of how frames are rendered in Deus Ex: Human Revolution. The post is based on information gleaned from reverse-engineering Human Revolution with graphics debugging tool RenderDoc. It starts with creating the normal map and ends with rendering the HUD, stopping along the way to cover ... http://techreport.com/news/28295/rev...dering-process |
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