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"Outcast - A New Beginning" Director Discusses Open World Mechanics "Outcast - A New Beginning" Director Discusses Open World Mechanics
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"Outcast - A New Beginning" Director Discusses Open World Mechanics
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Old 11th March 2024, 07:58   #1
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Default "Outcast - A New Beginning" Director Discusses Open World Mechanics

Every choice we made when developing Outcast - A New Beginning had, at its core, one motivation: freedom. It was important to us not to limit where players could go at any point; instead, we gave them the tools to navigate the detailed open world we've spent the last few years crafting. We're incredibly proud of Outcast's world and want players to share its richness with us. As players set out across Adelpha, we want to reward them for their curiosity and sense of adventure. Whether it's blitzing through an invader base and unlocking a new weapon module, zipping through gliding challenges to earn jetpack upgrades, or simply taking in the sights, we've strived to make every second spent on the planet of Adelpha feel meaningful to players.

https://www.techpowerup.com/320130/o...orld-mechanics
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