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-   -   DOOM III Cheats (https://www.madshrimps.be/vbulletin/f22/doom-iii-cheats-6859/)

jmke 3rd August 2004 08:18

DOOM III Cheats
 
if you're too scared by the monsters...

open the console you have to press 'Ctrl+Alt+~' by default and type the following codes in:

aviDemo = Saves a demo of your playing to an AVI movie file
benchmark = Game Benchmark
doomhell = Skip all levels to last
freeze = Freeze all on screen
gfxinfo = Graphicscard infomation
god = God mode
noclip = No Clip
notarget = Invisibility to most enemies
com_drawfps 1 = Show FPS
give all = Full load of weapons and ammo
give doom95 = Load the '95 version of Doom
give keys = Acquire all the keys you'll ever need
give weapon_machinegun = Machinegun
give weapon_shotgun = Shotgun
give weapon_plasmagun = Plasmagun
give weapon_bfg = BFG
give weapon_chainsaw = Chainsaw
give weapon_rocketlauncher = Rocket Launcher
status = Your game status
quit = Quid aka Exit

Syco 3rd August 2004 11:08

Give doom95 doesn't do anything here?

jmke 4th August 2004 10:25

Code:

aasStats              shows AAS stats
  addarrow              adds a debug arrow
  addChatLine          internal use - core to game chat lines
  addline              adds a debug line
  aviCmdDemo            writes AVIs for a command demo
  aviDemo              writes AVIs for a demo
  aviGame              writes AVIs for the current game
  benchmark            benchmark
  bind                  binds a command to a key
  bindRagdoll          binds ragdoll at the current drag position
  bindunbindtwo        binds a key but unbinds it first if there are more than two binds
  blinkline            blinks a debug line
  centerview            centers the view
  checkNewVersion      check if a new version of the game is available
  clear                clears the console
  clearLights          clears all lights
  clientDropWeapon      drop current weapon
  clientMessageMode    ingame gui message mode
  clientVoiceChat      voice chats: clientVoiceChat <sound shader>
  clientVoiceChatTeam  team voice chats: clientVoiceChat <sound shader>
  closeViewNotes        close the view showing any notes for this map
  collisionModelInfo    shows collision model info
  combineCubeImages    combines six images for roq compression
  compressDemo          compresses a demo file
  conDump              dumps the console text to a file
  connect              connects to a server
  crash                causes a crash
  cvar_restart          restart the cvar system
  damage                apply damage to an entity
  debugger              launches the Script Debugger
  deleteSelected        deletes selected entity
  demoShot              writes a screenshot for a demo
  devmap                loads a map in developer mode
  dir                  lists a folder
  dirtree              lists a folder with subfolders
  disasmScript          disassembles script
  disconnect            disconnects from a game
  dmap                  compiles a map
  echo                  prints text
  editAFs              launches the in-game Articulated Figure Editor
  editDecls            launches the in-game Declaration Editor
  editGUIs              launches the GUI Editor
  editLights            launches the in-game Light Editor
  editor                launches the level editor Radiant
  editParticles        launches the in-game Particle Editor
  editPDAs              launches the in-game PDA Editor
  editScripts          launches the in-game Script Editor
  editSounds            launches the in-game Sound Editor
  envshot              takes an environment shot
  error                causes an error
  exec                  executes a config file
  execMachineSpec      execs the appropriate config files and sets cvars based on com_machineSpec
  exit                  exits the game
  exitCmdDemo          exits a command demo
  exportmodels          exports models
  finishBuild          finishes the build process
  freeze                freezes the game for a number of seconds
  game_memory          displays game class info
  gameError            causes a game error
  gameKick              same as kick, but recognizes player names
  getviewpos            prints the current view position
  gfxInfo              show graphics info
  give                  gives one or more items
  god                  enables god mode
  heartbeat            send a heartbeat to the the master servers
  help                  shows help
  hitch                hitches the game
  in_restart            restarts the input system
  keepTestModel        keeps the last test model in the game
  kick                  kick a client by connection number
  kill                  kills the player
  killMonsters          removes all monsters
  killMoveables        removes all moveables
  killRagdolls          removes all ragdolls
  LANScan              scans LAN for servers
  listActiveEntities    lists active game entities
  listAF                lists articulated figures
  listAnims            lists all animations
  listAudios            lists Audios
  listBinds            lists key bindings
  listClasses          lists game classes
  listCmds              lists commands
  listCollisionModels  lists collision models
  listCvars            lists cvars
  listDecls            lists all decls
  listDictKeys          lists all keys used by dictionaries
  listDictValues        lists all values used by dictionaries
  listEmails            lists Emails
  listEntities          lists game entities
  listEntityDefs        lists entity defs
  listFX                lists FX systems
  listGameCmds          lists game commands
  listGuis              lists guis
  listHuffmanFrequencies lists decl text character frequencies
  listImages            lists images
  listLines            lists all debug lines
  listMaterials        lists materials
  listModelDefs        lists model defs
  listModels            lists all models
  listModes            lists all video modes
  listMonsters          lists monsters
  listParticles        lists particle systems
  listPDAs              lists PDAs
  listRenderEntityDefs  lists the entity defs
  listRendererCmds      lists renderer commands
  listRenderLightDefs  lists the light defs
  listServers          lists scanned servers
  listSkins            lists skins
  listSoundCmds        lists sound commands
  listSoundDecoders    list active sound decoders
  listSounds            lists all sounds
  listSoundShaders      lists sound shaders
  listSpawnArgs        list the spawn args of an entity
  listSystemCmds        lists system commands
  listTables            lists tables
  listThreads          lists script threads
  listToolCmds          lists tool commands
  listTypeInfo          list type info
  listVertexCache      lists vertex cache
  listVideos            lists Videos
  loadGame              loads a game
  localizeGuis          localize guis
  localizeMaps          localize maps
  makeAmbientMap        makes an ambient map
  MakeMegaTexture      processes giant images
  map                  loads a map
  memoryDump            creates a memory dump
  memoryDumpCompressed  creates a compressed memory dump
  modulateLights        modifies shader parms on all lights
  nextAnim              shows next animation on test model
  nextFrame            shows next animation frame on test model
  nextGUI              teleport the player to the next func_static with a gui
  nextMap              loads the next map on the server
  noclip                disables collision detection for the player
  notarget              disables the player as a target
  parse                prints tokenized string
  path                  lists search paths
  playCmdDemo          plays back a command demo
  playDemo              plays back a demo
  playerModel          sets the given model on the player
  popLight              removes the last created light
  prevAnim              shows previous animation on test model
  prevFrame            shows previous animation frame on test model
  printAF              prints an articulated figure
  printAudio            prints an Video
  printEmail            prints an Email
  printEntityDef        prints an entity def
  printFX              prints an FX system
  printMaterial        prints a material
  printModel            prints model info
  printModelDefs        prints a model def
  printParticle        prints a particle system
  printPDA              prints an PDA
  printSkin            prints a skin
  printSoundShader      prints a sound shader
  printTable            prints a table
  printVideo            prints a Audio
  promptKey            prompt and sets the CD Key
  quit                  quits the game
  rcon                  sends remote console command to server
  reconnect            reconnect to the last server we tried to connect to
  recordDemo            records a demo
  recordViewNotes      record the current view position with notes
  reexportmodels        reexports models
  regenerateWorld      regenerates all interactions
  reloadanims          reloads animations
  reloadARBprograms    reloads ARB programs
  reloadCgPrograms      reloads CG programs
  reloadDecls          reloads decls
  reloadEngine          reloads the engine down to including the file system
  reloadGuis            reloads guis
  reloadImages          reloads images
  reloadLanguage        reload language dict
  reloadModels          reloads models
  reloadScript          reloads scripts
  reloadSounds          reloads all sounds
  reloadSurface        reloads the decl and images for selected surface
  remove                removes an entity
  removeline            removes a debug line
  renderbump            renders a bump map
  renderbumpFlat        renders a flat bump map
  reportImageDuplication checks all referenced images for duplications
  reportSurfaceAreas    lists all used materials sorted by surface area
  rescanSI              internal - rescan serverinfo cvars and tell game
  reset                resets a cvar
  roq                  encodes a roq file
  runAAS                compiles an AAS file for a map
  runAASDir            compiles AAS files for all maps in a folder
  runReach              calculates reachability for an AAS file
  s_restart            restarts the sound system
  saveGame              saves a game
  saveLights            saves all lights to the .map file
  saveMoveables        save all moveables to the .map file
  saveParticles        saves all lights to the .map file
  saveRagdolls          save all ragdoll poses to the .map file
  saveSelected          saves the selected entity to the .map file
  say                  text chat
  sayTeam              team text chat
  screenshot            takes a screenshot
  script                executes a line of script
  serverForceReady      force all players ready
  serverInfo            shows server info
  serverMapRestart      restart the current game
  serverNextMap        change to the next map
  set                  sets a cvar
  seta                  sets a cvar and flags it as archive
  setMachineSpec        detects system capabilities and sets com_machineSpec to appropriate value
  sets                  sets a cvar and flags it as server info
  sett                  sets a cvar and flags it as tool
  setu                  sets a cvar and flags it as user info
  setviewpos            sets the current view position
  showDictMemory        shows memory used by dictionaries
  showInteractionMemory shows memory used by interactions
  showStringMemory      shows memory used by strings
  showTriSurfMemory    shows memory used by triangle surfaces
  showViewNotes        show any view notes for the current map, successive calls will cycle to the next note
  sizeDown              makes the rendered view smaller
  sizeUp                makes the rendered view larger
  spawn                spawns a game entity
  spawnServer          spawns a server
  startBuild            prepares to make a build
  stopRecording        stops demo recording
  takeViewNotes        take notes about the current map from the current view
  takeViewNotes2        extended take view notes
  teleport              teleports the player to an entity location
  testAnim              tests an animation
  testBlend            tests animation blending
  testBoneFx            tests an FX system bound to a joint
  testDamage            tests a damage def
  testDeath            tests death
  testFx                tests an FX system
  testGUI              tests a gui
  testImage            displays the given image centered on screen
  testLight            tests a light
  testmap              tests a map
  testModel            tests a model
  testParticleStopTime  tests particle stop time on a test model
  testPointLight        tests a point light
  testSave              writes out a test savegame
  testSaveGame          test a save game for a level
  testShaderParm        sets a shaderParm on an existing testModel
  testSIMD              test SIMD code
  testSkin              tests a skin on an existing testModel
  testSound            tests a sound
  testVideo            displays the given cinematic
  timeCmdDemo          times a command demo
  timeDemo              times a demo
  timeDemoQuit          times a demo and quits
  toggle                toggles a cvar
  touch                touches a decl
  touchFile            touches a file
  touchFileList        touches a list of files
  touchGui              touches a gui
  touchModel            touches a model
  trigger              triggers an entity
  unbind                unbinds any command from a key
  unbindall            unbinds any commands from all keys
  unbindRagdoll        unbinds the selected ragdoll
  updateUI              internal - cause a sync down of game-modified userinfo
  vid_restart          restarts renderSystem
  vstr                  inserts the current value of a cvar as command text
  wait                  delays remaining buffered commands one or more frames
  weaponSplat          projects a blood splat on the player weapon
  where                prints the current view position
  writeCmdDemo          writes a command demo
  writeConfig          writes a config file
  writeGameState        write game state
  writePrecache        writes precache commands



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