It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
DOOM III Cheats DOOM III Cheats
FAQ Members List Calendar Search Today's Posts Mark Forums Read


DOOM III Cheats
Reply
 
Thread Tools
Old 3rd August 2004, 09:18   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default DOOM III Cheats

if you're too scared by the monsters...

open the console you have to press 'Ctrl+Alt+~' by default and type the following codes in:

aviDemo = Saves a demo of your playing to an AVI movie file
benchmark = Game Benchmark
doomhell = Skip all levels to last
freeze = Freeze all on screen
gfxinfo = Graphicscard infomation
god = God mode
noclip = No Clip
notarget = Invisibility to most enemies
com_drawfps 1 = Show FPS
give all = Full load of weapons and ammo
give doom95 = Load the '95 version of Doom
give keys = Acquire all the keys you'll ever need
give weapon_machinegun = Machinegun
give weapon_shotgun = Shotgun
give weapon_plasmagun = Plasmagun
give weapon_bfg = BFG
give weapon_chainsaw = Chainsaw
give weapon_rocketlauncher = Rocket Launcher
status = Your game status
quit = Quid aka Exit
__________________
jmke is offline   Reply With Quote
Old 3rd August 2004, 12:08   #2
Syco
 
Posts: n/a
Default

Give doom95 doesn't do anything here?
  Reply With Quote
Old 4th August 2004, 11:25   #3
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default

Code:
aasStats shows AAS stats addarrow adds a debug arrow addChatLine internal use - core to game chat lines addline adds a debug line aviCmdDemo writes AVIs for a command demo aviDemo writes AVIs for a demo aviGame writes AVIs for the current game benchmark benchmark bind binds a command to a key bindRagdoll binds ragdoll at the current drag position bindunbindtwo binds a key but unbinds it first if there are more than two binds blinkline blinks a debug line centerview centers the view checkNewVersion check if a new version of the game is available clear clears the console clearLights clears all lights clientDropWeapon drop current weapon clientMessageMode ingame gui message mode clientVoiceChat voice chats: clientVoiceChat <sound shader> clientVoiceChatTeam team voice chats: clientVoiceChat <sound shader> closeViewNotes close the view showing any notes for this map collisionModelInfo shows collision model info combineCubeImages combines six images for roq compression compressDemo compresses a demo file conDump dumps the console text to a file connect connects to a server crash causes a crash cvar_restart restart the cvar system damage apply damage to an entity debugger launches the Script Debugger deleteSelected deletes selected entity demoShot writes a screenshot for a demo devmap loads a map in developer mode dir lists a folder dirtree lists a folder with subfolders disasmScript disassembles script disconnect disconnects from a game dmap compiles a map echo prints text editAFs launches the in-game Articulated Figure Editor editDecls launches the in-game Declaration Editor editGUIs launches the GUI Editor editLights launches the in-game Light Editor editor launches the level editor Radiant editParticles launches the in-game Particle Editor editPDAs launches the in-game PDA Editor editScripts launches the in-game Script Editor editSounds launches the in-game Sound Editor envshot takes an environment shot error causes an error exec executes a config file execMachineSpec execs the appropriate config files and sets cvars based on com_machineSpec exit exits the game exitCmdDemo exits a command demo exportmodels exports models finishBuild finishes the build process freeze freezes the game for a number of seconds game_memory displays game class info gameError causes a game error gameKick same as kick, but recognizes player names getviewpos prints the current view position gfxInfo show graphics info give gives one or more items god enables god mode heartbeat send a heartbeat to the the master servers help shows help hitch hitches the game in_restart restarts the input system keepTestModel keeps the last test model in the game kick kick a client by connection number kill kills the player killMonsters removes all monsters killMoveables removes all moveables killRagdolls removes all ragdolls LANScan scans LAN for servers listActiveEntities lists active game entities listAF lists articulated figures listAnims lists all animations listAudios lists Audios listBinds lists key bindings listClasses lists game classes listCmds lists commands listCollisionModels lists collision models listCvars lists cvars listDecls lists all decls listDictKeys lists all keys used by dictionaries listDictValues lists all values used by dictionaries listEmails lists Emails listEntities lists game entities listEntityDefs lists entity defs listFX lists FX systems listGameCmds lists game commands listGuis lists guis listHuffmanFrequencies lists decl text character frequencies listImages lists images listLines lists all debug lines listMaterials lists materials listModelDefs lists model defs listModels lists all models listModes lists all video modes listMonsters lists monsters listParticles lists particle systems listPDAs lists PDAs listRenderEntityDefs lists the entity defs listRendererCmds lists renderer commands listRenderLightDefs lists the light defs listServers lists scanned servers listSkins lists skins listSoundCmds lists sound commands listSoundDecoders list active sound decoders listSounds lists all sounds listSoundShaders lists sound shaders listSpawnArgs list the spawn args of an entity listSystemCmds lists system commands listTables lists tables listThreads lists script threads listToolCmds lists tool commands listTypeInfo list type info listVertexCache lists vertex cache listVideos lists Videos loadGame loads a game localizeGuis localize guis localizeMaps localize maps makeAmbientMap makes an ambient map MakeMegaTexture processes giant images map loads a map memoryDump creates a memory dump memoryDumpCompressed creates a compressed memory dump modulateLights modifies shader parms on all lights nextAnim shows next animation on test model nextFrame shows next animation frame on test model nextGUI teleport the player to the next func_static with a gui nextMap loads the next map on the server noclip disables collision detection for the player notarget disables the player as a target parse prints tokenized string path lists search paths playCmdDemo plays back a command demo playDemo plays back a demo playerModel sets the given model on the player popLight removes the last created light prevAnim shows previous animation on test model prevFrame shows previous animation frame on test model printAF prints an articulated figure printAudio prints an Video printEmail prints an Email printEntityDef prints an entity def printFX prints an FX system printMaterial prints a material printModel prints model info printModelDefs prints a model def printParticle prints a particle system printPDA prints an PDA printSkin prints a skin printSoundShader prints a sound shader printTable prints a table printVideo prints a Audio promptKey prompt and sets the CD Key quit quits the game rcon sends remote console command to server reconnect reconnect to the last server we tried to connect to recordDemo records a demo recordViewNotes record the current view position with notes reexportmodels reexports models regenerateWorld regenerates all interactions reloadanims reloads animations reloadARBprograms reloads ARB programs reloadCgPrograms reloads CG programs reloadDecls reloads decls reloadEngine reloads the engine down to including the file system reloadGuis reloads guis reloadImages reloads images reloadLanguage reload language dict reloadModels reloads models reloadScript reloads scripts reloadSounds reloads all sounds reloadSurface reloads the decl and images for selected surface remove removes an entity removeline removes a debug line renderbump renders a bump map renderbumpFlat renders a flat bump map reportImageDuplication checks all referenced images for duplications reportSurfaceAreas lists all used materials sorted by surface area rescanSI internal - rescan serverinfo cvars and tell game reset resets a cvar roq encodes a roq file runAAS compiles an AAS file for a map runAASDir compiles AAS files for all maps in a folder runReach calculates reachability for an AAS file s_restart restarts the sound system saveGame saves a game saveLights saves all lights to the .map file saveMoveables save all moveables to the .map file saveParticles saves all lights to the .map file saveRagdolls save all ragdoll poses to the .map file saveSelected saves the selected entity to the .map file say text chat sayTeam team text chat screenshot takes a screenshot script executes a line of script serverForceReady force all players ready serverInfo shows server info serverMapRestart restart the current game serverNextMap change to the next map set sets a cvar seta sets a cvar and flags it as archive setMachineSpec detects system capabilities and sets com_machineSpec to appropriate value sets sets a cvar and flags it as server info sett sets a cvar and flags it as tool setu sets a cvar and flags it as user info setviewpos sets the current view position showDictMemory shows memory used by dictionaries showInteractionMemory shows memory used by interactions showStringMemory shows memory used by strings showTriSurfMemory shows memory used by triangle surfaces showViewNotes show any view notes for the current map, successive calls will cycle to the next note sizeDown makes the rendered view smaller sizeUp makes the rendered view larger spawn spawns a game entity spawnServer spawns a server startBuild prepares to make a build stopRecording stops demo recording takeViewNotes take notes about the current map from the current view takeViewNotes2 extended take view notes teleport teleports the player to an entity location testAnim tests an animation testBlend tests animation blending testBoneFx tests an FX system bound to a joint testDamage tests a damage def testDeath tests death testFx tests an FX system testGUI tests a gui testImage displays the given image centered on screen testLight tests a light testmap tests a map testModel tests a model testParticleStopTime tests particle stop time on a test model testPointLight tests a point light testSave writes out a test savegame testSaveGame test a save game for a level testShaderParm sets a shaderParm on an existing testModel testSIMD test SIMD code testSkin tests a skin on an existing testModel testSound tests a sound testVideo displays the given cinematic timeCmdDemo times a command demo timeDemo times a demo timeDemoQuit times a demo and quits toggle toggles a cvar touch touches a decl touchFile touches a file touchFileList touches a list of files touchGui touches a gui touchModel touches a model trigger triggers an entity unbind unbinds any command from a key unbindall unbinds any commands from all keys unbindRagdoll unbinds the selected ragdoll updateUI internal - cause a sync down of game-modified userinfo vid_restart restarts renderSystem vstr inserts the current value of a cvar as command text wait delays remaining buffered commands one or more frames weaponSplat projects a blood splat on the player weapon where prints the current view position writeCmdDemo writes a command demo writeConfig writes a config file writeGameState write game state writePrecache writes precache commands
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Doom III: Project Mars City Case mod Finished! jmke WebNews 0 13th February 2006 23:44
DOOM III v1.3 Patch Sidney WebNews 0 25th May 2005 02:50
Doom III running on 3dfx voodoo2 cards ! Magnum_ General Madness - System Building Advice 5 25th November 2004 20:42
HEXUS.net Review: Doom III StaRflaM WebNews 0 24th November 2004 20:28
Doom III: Project Mars City PC Mod jmke WebNews 4 23rd August 2004 20:29
Doom III at Firingsquad: Excellent review, Worth a read! jmke WebNews 3 6th August 2004 13:23
Be Doomed: Performance Preview of the Doom III Game jmke WebNews 0 4th August 2004 11:27
Creative gives background to Doom III shadow story jmke WebNews 0 29th July 2004 14:08
New Doom III Screens jmke WebNews 5 8th December 2003 20:14

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 19:46.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO