Crysis Warhead 1920x1200 4xAA: Geforce 480 holds tiny lead (fake) |
R these real benches? |
I'd say they are quite close to reality when comparing the different benchmark numbers from the web. - Geforce 480 about 5~10% faster than HD 5870 = ~32.3fps - Geforce 470 about 5~10% faster than HD 5850 = ~25.2fps giving the early beta drivers, I'd say these numbers are close to real. But of course only time will tell. This friday official benchmarks are released. |
on a windows 7 beta version very good! |
on the other hand, Crysis was released in 2007, we're close to 3 years later and still we don't have a single GPU card which delivers playable FPS at 1920x1200 4xAA/16xAF at the highest in-game settings. at the same time, Crysis is pretty much the only game that really stresses current generation GPUs. and it seems that CryEngine2 will be toned down |
its not stressing them, its just a crap engine! |
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Yes it's stressing the GPUs to their fullest. No the engine is not crap, it may not be optimized to run on a console; in return you get awesome physics, most realistic lightening seen yet, immense amount of high res textures, facial animation, a live jungle etc. you can't have AND this kind of images: http://www.madshrimps.be/vbulletin/f...-engine-69111/ AND not require insanely fast hardware. I would say, thank god Crysis is there to push VGAs to the limit , because neither Unreal or ID software is doing it anymore; they were responsible for the continued push for better VGA hardware each 6 months when Quake & UT were launched , with the introduction of HD consoles and the shift of the industry to making cross-platform titles, the PC has too much power; even at resolutions of 2560x1600 there are hardly any games that push a Radeon HD 5870 , let alone two of them in Crossfire. CryEngine2 will be crossplatform, which translates into lower hardware requirements, less high res textures, overall less impressive GFX. We won't see this kind of GFX: http://www.madshrimps.be/vbulletin/f...-crysis-67477/ any day soon on PC; Metro 2033 which is a DX11 title pales in comparison to CryEngine |
Graphics are nice, but if they don't even play fluid on superpowerfull hardware 3 years laters, you have to wonder what's wrong. Sorry but the CryEngine coding needed a big revision... I won't call Cryengine crap as it's still another level compared to current games, which is good but... Frames per second and gameplay rule over detail and other mumbo jumbo in shooters ! I hope Cryengine 2 will be a good mix of graphic galore, yet remain playable at 1600 x 1200 on older hardware. Why can't these game programmers use the number of processor cores more optimal and optimise usage of dual GPU solutions ? Then I would call it good coding !! The predecessor had far too many flaws... to me it was completely overhyped ! |
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^^^ chart in first post is found to be fake btw. http://www.pcgameshardware.de/aid,70...fikkarte/News/ |
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