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you have to wonder what's wrong
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shaders , shaders and more shaders.
there's no butts, it may not run very optimized code, and the path they are testing with Ultra settings is gruesome on hardware, no matter what generation, it's no-holds barred rendering, and shouldn't really be used; if you set the in-game details to High and Shaders to Very High you'll get 99% identical image quality at +20-30% performance. the ultra setting is just to show off.
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Why can't these game programmers use the number of processor cores more optimal and optimise usage of dual GPU solutions ?
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because no matter how you twist it, gaming is about running IN SYNC. which by default is something not inherent to multi-GPU and multi-CPU computing. Folding at home running different instances on GPUs and CPUs is not the same as the physics running on CPU1, AI on CPU2 , sound on CPU3 etc, it doesn't work like that, because it would cause unplayable conditions, where the AI is finished running before the physics are done, and the sound is still working; so they add code to keep the different threads in sync, this causes overhead, splitting the code in two and having it render the game properly is already quite an investment, because you'll be spending a lot more time on the same game engine, as if you were coding for single threaded systems. Now add it the complexity which increases by a nice factor and you have to invest a lot more money and resources.
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Then I would call it good coding !!
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single threaded code is not by default bad; nor is multithreaded code which stops scaling at 2 cores. It's a question of what's feasible, how much it costs, and what it is worth. In the ideal world Intel predicted
10Ghz CPU be 2010, single threaded. That would be "good". now they had to settle for a cap at maximum frequencies and they are expanding horizontally with more cores. problem is that very few applications and games benefit from more cores because not all manipulations can be split up in multiple threads, and sometimes it's faster to keep the code snippit run its course on a single thread, compared to splitting it up over multiple threads and then putting the results back together.
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The predecessor had far too many flaws...
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story wise Crysis was a lot better than Far Cry, Crysis Warhead is very solid story wise. Gameplay wise there is no such FPS game which offers this much freedom and not look ugly.
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to me it was completely overhyped
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in my humble opinion it delivered very well on its promises. Come on, playing Predator in the jungle with realistic GFX and pretty OK AI is darn sweet. Even the recently released AvP game can't replicate the Predator like Crysis did with the nanosuit :D