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23rd February 2007, 15:19 | #11 |
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| depends a lot on the shop and country |
24th February 2007, 01:54 | #12 |
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| Thanks for the chart/table, I appreciate it. No, I wasn't kidding. I wasn't really paying attention to anything over 4AA as I'm not quite that naive to think RAM size wouldn't have an impact at that point. Even with your chart, are you saying you don't find a 20% decrease in performance (21FPS difference) to be surprisingly low for Oblivion at 1600x1200, 4AA 16AF and I assume max detail to go with that HDR? It's only 320mb of RAM. I'm certainly not trying to refute your charts here, just that I find the difference to be less than what I'd expect which was the point I was trying to make in my earlier posts. I guess part of my problem is Anandtech didn't use any AA... even at 2560x1600 Oblivion performed the same on both versions of the GTS. HL2: Episode 1 at 1920x1200 with 4xAA and HDR only offered a ~3FPS difference between cards... The numbers only start to separate between the cards by 16FPS at the 2560x1600 resolution with those high settings, but I grant I don't know if any AF was used. Last edited by Kougar : 24th February 2007 at 01:58. |
24th February 2007, 08:39 | #13 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| I don't find it to be too low no, 256Mb has been "enough" memory for video card for quite some time now 7900gt 256 vs 512mb showed no difference worth mentioning either; 320mb is the next logical step up from 256mb
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24th February 2007, 09:59 | #14 |
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| Okay then. I guess I just had a somewhat skewed view... Would ya care to guess how much of an impact DX10 will bring to the table on this? While 320mb is a logical step above 256mb, ATI's call to gun for 1gb kind of throws logic into the wind... It should be capable of being monitor limited with a 3007WFP. |
24th February 2007, 13:30 | #15 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| in theory, 1 game with game engine written for DX9 and one engine for DX10 with same visual effects, should see slightly better performance under DX10, due to less overhead. until DX10 only games are released, it's impossible to gauge what effect onboard vid memory will have.
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25th February 2007, 23:45 | #16 |
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| Some more news, it sounds like ATI/AMD might be trying to use this RAM after all. Source: http://forums.legitreviews.com/viewt...?p=59876#59876 According to Apoptosis's contact the release date is now in the May/June timeframe... |
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