It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
AMD Halts Optimizations for Mantle API AMD Halts Optimizations for Mantle API
FAQ Members List Calendar Search Today's Posts Mark Forums Read


AMD Halts Optimizations for Mantle API
Reply
 
Thread Tools
Old 9th July 2015, 14:38   #1
[M] Reviewer
 
Stefan Mileschin's Avatar
 
Join Date: May 2010
Location: Romania
Posts: 148,618
Stefan Mileschin Freshly Registered
Default AMD Halts Optimizations for Mantle API

AMD has halted optimizations for its Mantle 3D graphics API, for current and future graphics cards. The cards will retain Mantle API support at the driver-level, to run existing Mantle applications, but will not receive any performance optimizations from AMD. Launched around 2013, Mantle had a short stint with AAA PC games, such as Battlefield 4, Thief, Sniper Elite III, and Star Citizen, offering noticeably higher performance than DirectX 11. The API improves the way the CPU-end of 3D graphics rendering is handled, particularly with today's multi-core/multi-threaded processors, bringing about significant increases to the number of draw-calls that can be parsed by a GPU.

AMD will now focus on DirectX 12 and Vulkan (OpenGL successor by Khronos Group). Why the company effectively killed its own 2-year old and promising 3D API is anyone's guess. We postulate that Mantle could have been used by AMD to steer Microsoft to introduce vital bare-metal optimizations it reserved for the console, to the PC ecosystem with DirectX 12. It appears to have served that purpose, and as if to hold up to its end of a bargain, AMD 'withdrew' Mantle. DirectX 12 will feature a super-efficient command-buffer that scales across any number of CPU cores, and will have huge increases in draw-calls over DirectX 11. The new API makes its official debut with Windows 10, later this month. AMD's Graphics CoreNext 1.1 and 1.2 GPUs support DirectX 12 (feature level 12_0), as do rival NVIDIA's "Maxwell" GPUs. The company will continue to nurture Mantle as an "innovation base" for its upcoming tech, such as LiquidVR.

http://www.techpowerup.com/214167/am...antle-api.html
Stefan Mileschin is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
Examining Huawei's Benchmark Optimizations in the Ascend P7 jmke WebNews 0 21st August 2014 13:31
Foxconn reportedly halts iPhone 5C production at one factory Stefan Mileschin WebNews 0 20th November 2013 08:00
Yahoo reveals new homepage look with social streams, optimizations Stefan Mileschin WebNews 0 21st February 2013 09:32
Adobe halts new installs of Flash on Android as of tomorrow Stefan Mileschin WebNews 0 15th August 2012 06:45
Intel Says Android 4.0 Has x86 Optimizations Stefan Mileschin WebNews 0 9th November 2011 11:36
Sony Halts OLED TV Sales in Japan jmke WebNews 0 16th February 2010 16:50
Nvidia Halts Development of Core-Logic Sets jmke WebNews 0 8th October 2009 09:57
Ubuntu 9.10 boot optimizations: 5 second startup with an SSD jmke WebNews 0 21st September 2009 18:48
Firefox Tweaks, Extensions & Optimizations jmke WebNews 0 12th April 2006 18:28
ATI's New Catalyst AI Driver Optimizations jmke WebNews 0 23rd September 2004 09:17

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 04:36.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO