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13th February 2003, 11:46 | #1 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| like them or don't... they speak true words We are currently talking to many of the right people in order to move this initiative in the proper direction when it comes to getting better benchmarking utilities for all of us to use. In doing this, we will hopefully benefit the person that is the only one that really matters when it comes right down to it; and that is you, the guys with the cold hard cash in your pockets that wants a great product for your money. **** the shitty benchies their hardocp ut2k3 benchmarker was/is a great program!!
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13th February 2003, 11:48 | #2 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| they already blundered 2 & more times... what they say there is just c/p from their forums & other people thoughts, my 2 cents. I mean " I find it hard to place any real-world value on the 3DMark03 score" even I figured this one out 15min after it was out.
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13th February 2003, 12:09 | #3 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| I know... but what total system/gpubenchies are we gonna use in future reviews? quake is so old it doesn't mean crap...
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13th February 2003, 12:51 | #4 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| UT2 / U2 / SS2 / Q3 / HL / D]I[ / Comanche / CodeCreat / 3Dmark2k1Pro
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13th February 2003, 12:54 | #5 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| I think/hope the unreal 2 engine is going to be used in future 3D shooters. I'm a bit confused though: is the ut2k3 & u2 engine _exactly_ the same, or has it been improved? Because benching with the provided .bat file (flyby & botmatch) with ut2k3 is easy & fast.
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13th February 2003, 13:08 | #6 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| same engine afaik
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13th February 2003, 17:04 | #7 |
Member Join Date: May 2002
Posts: 1,543
| nope it's still the original unreal code. the unreal code was written in such way they could alter anyting @ anythime. they have just opgraded their engine everytime. so the engine is still almost equal, but there will be some differences. |
22nd February 2003, 13:24 | #8 | |||
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Quote:
Quote:
Quote:
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23rd February 2003, 11:21 | #9 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| duidelijk zichtbaar... op 1600*1200 kan ik veel aanzetten in ut2k3... als je dat doet in unreal2 ben je verloren zelfs met een 4 ghz
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