TwinTech and Vvikoo overclocked 9600GT, 5-way roundup

Videocards/VGA Reviews by geoffrey @ 2008-05-19

For quite some time now NVIDIA has allowed their partners to sell their reference products at overclocked speeds with a custom VGA cooler. Today we take a look at two of such none-reference clocked 9600GT video cards, one from newcomer Vvikoo and one from last year startup, TwinTech. We´ll investigate how the extra clocks make the product stand out compared to 3 other samples we have tested before.

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Test setup & Benchmark methodology

Test setup

Geoffreys' Test Setup
Madshrimps (c)
CPUIntel E6600 @ 3,6GHz
CoolingZalman 9700 LED
  • MSI P7N SLI Platinum
  • Memory2x1Gb TEAMGROUP Xtreem 800MHz 4-4-4-10-35-4-10-10-10-2T
  • TwinTech 9600GT 512MB XXT
  • Vvikoo 9600GT 512MB Turbo
  • Leadtek WinFast PX9600GT 512MB Extreme
  • Leadtek WinFast PX8800 GT ZL 512MB
  • Galaxy 9600GT 512MB OverClocked Xtreme Tuner
  • Other
  • FSP Epsilon 900 PSU
  • Maxtor 80Gb PATA HDD
  • Seagate 200GB SATA HDD
  • Antec Nine Hundred housing
  • 20" Dell UltraSharp 2007FP TFT monitor

  • The Intel E6600 was being overclocked to 3,6GHz by changing the FSB from 266MHz to 400MHz and by keeping the multiplier at default (9). This way the CPU would score more or less on par with the highest clocked Wolfdale CPU's.
  • Teamgroup's pair of 1Gb DDR2 sticks were clocked to default settings via the Intel X38 chipset.
  • ForceWare 174.12 drivers for GeForce 8800GT and GeForce 9600GT video cards
  • While Windows Vista is now officially launched, we decided to test with a mature Windows OS (XP SP2).

    Benchmark methodology

    The game benchmarks were completed with the Leadtek PX9600GT 512MB, Galaxy 9600GT 512MB Xtreme Tuner, TwinTech 9600GT 512MB XXT and the Vvikoo 9600GT 512MB Turbo at standard clocks while we clocked the Leadtek PX8800GT ZL 512MB and the Galaxy 9600GT 512MB Xtreme Tuner down to NVIDIA's reference levels.

    All tests were done with a 20” LCD monitor with a maximum resolution of 1600*1200, where 4xAA and 16xAF offered the best in-game graphics we found that AA disabled didn't decrease the eye-candy that much while the frame rate now actually become more acceptable. The in-game settings were always maxed out, we also made sure we were using the full games with the latest patches applied in order get the best up-to-date performance and graphics.

    With our following performance charts you will be informed at all time at what IQ settings were being used. FRAPS was used to measure the FPS during repeated manual run-troughs of a certain part of the games tested, the minimum, maximum and average values were recorded.

  • Colin McRae DIRT
  • Crysis
  • The Elder Scrolls Oblivion
  • Rainbow Six: Vegas
  • Bioshock
  • Futuremark 3DMark Series
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    Comment from Massman @ 2008/05/19
    Love it, great work Geoff!