Crysis Custom Config Boosts Performance and Image Quality Crysis is a system hog no doubt about that, so when we come across a fan community made custom config tool which allows you increase the in-game image quality and improve performance, it is definitely worth sharing http://www.madshrimps.be/gotoartik.php?articID=850 |
Thanks for posting up this article. I am one of the creators of the CCC. :) I created the Time of Day's, and our new CCC 2.0 will be releasing soon. I'll be sure to have someone let you know about it if you want to check it out. I've already finished the 2.0 ToD's, just waiting on everyone else to complete their parts. :D The new Time of Day is a gigantic improvement over 1.31, but it still keeps the darker nights the CCC is known for. I've paid close attention to every aspect this time around. Colorgrading adds a hint of saturation which makes any given scene come to life. SSAO accurately shadows objects very realistically. Scenes are more vibrant and life-like, and our new shadow settings are no-longer ultra-sharp to give a more realistic feel. They also perform better as well. Hope you've enjoyed the CCC, as it's only going to get better. Oh, one more thing. This time around, we have three new Delta difficulty tweaks which makes the enemy more responsive, alert, a bit more accurate, and it all just adds up to a more challenging and rewarding experience. |
hey there :hello: welcome to the forums. Saw that this article was linked in the original thread @ InCrysis. Thank you for dropping by; we're surely interested in checking out the new version once it's been beta tested :D |
Hi guys I also decided to drop by, if you've looked at the Incrysis thread, then I need no introduction. I was glad to hear you guys reviewed our Team's Crysis Mod so concisely and very honestly! That gesture is very much appreciated, even considering its going on 3 months since our last version update has been released. :/ Its already at the 95% completion and is awaiting only minor additions to be sent off to our programmer, Arch, to be put together and then tested by us and our Beta testers alike. Then to be released on our usual Filefront page... ;-D As you know, our team would be honored to have you guys review our upcoming version of this mod! |
Hey CB :hello: keep us informed! the reason we picked this mod up only 3 months after release is because we were informed by a reader of its existence ;) |
Hey there fellas! We've had a lot of hype covering our latest RELEASE! [CCC] 2.21 over at the Incrysis an Crymod Forums! For 1-2 weeks now we've had a thread open with Benchmarks and comparison Screenshots over at Incrysis! Plus we just release about 4 hours ago! Response has been great so far! And just as you guys asked, here is the long-awaited DL link to the NEW CCC! Can't wait to see you guys review this one, and PROVE THE HYPE IN REAL! :D |
thanks for the heads-up on the latest reviews; is there a document available detailing the differences between this version and the previous one? What changes were made? |
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Its also available in the "DO NOT READ ME!.txt", contained inside the CCC 2.21 download. :):ws: |
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But that bolded section also refers to how different the game is played with the Optional AI tweaks. BTW a little FYI when comparing stock to [CCC]LVLS: The CCC nearest equivalents to Stock are as follows: -LVL1 ~ Stock Medium -LVL2 ~ Stock Medium/Stock High Mix -LVL3 ~ Stock High -LVL4 ~ Stock Very High -LVL5 ~ Stock Very High (identical to LVL4) + PostProcessing (POM, Colorgrading, Motionblur, Depth of Feild, etc) -LVL6 ~ ONLY for TESTING, not for use! (GRAPHICS needlessly 100% maxed) |
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