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Stefan Mileschin 18th May 2020 08:22

Unreal Engine 5 teased
 
But how real is it?

Epic Games has a new PlayStation 5 tech demo of Unreal Engine 5 which it is releasing next year but people are starting to wonder if it is as good as it claims.

The demo is called "Lumen in the Land of Nanite" and it does look good – dynamically-lit, photorealistic caves and then, at the end, an entire crumbling city with no less detail.

The only problem is that what we were told in 2013, with earlier versions of Unreal and it looks just a bit unreasonable.

Epic says that with UE5, developers will no longer have to worry about polygon counts, says Epic. They can import 3D assets made of hundreds of millions or even billions of polygons and the engine will handle the rest, streaming that ultra-complex geometry at the maximum level of detail possible. It doesn't mean drawing all 10 billion polygons each frame, because some of them are much, much smaller than a pixel.

We heard all this stuff in 2010 when it was common place to claim you had the holy grial to infinitely detailed atomic rendering and nothing happened.

But Epic Games CEO Tim Sweeney is claiming that polygon counts are really over as a measure of graphical fidelity.

Talking to PC Gamer he said that the philosophy behind it goes back to the 1980s with the idea of REYES, Render Everything Your Eye Sees—a funny acronym which means that given essentially infinite detail available, it's the engine's job to determine exactly what pixels need to be drawn in order to display it.

https://fudzilla.com/news/graphics/5...ngine-5-teased


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