The Steam Machine: What Went Wrong 2012 was an important year for Valve. The company introduced Big Picture Mode - a Steam interface for the living room holy trinity of big TVs, joypads, and couches - it was also the year Gabe Newell's behemoth revealed the development of a video game console. A year later, Steam Machines were unveiled as "a powerful new category of living room hardware." http://www.techspot.com/article/1416...what-happened/ |
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