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Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,010
![]() | ![]() The author provides a technical comparison between the Doom 3 engine and Half-life 2's Source engine in terms of graphics, character models, A.I., environments, animation, physics, networking, system specs, and portability. http://www.devmaster.net/articles/source-vs-doom3/
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Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
![]() | ![]() enginelistening : a hobby for the geeks of the future!
__________________ OC-2-the-death Where the Reverend is doing his Magick, all mortals be silent Doom over the world |
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Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,010
![]() | ![]() that was a quote taken from the sounddepartment of the article; this sums it up quite nicely and accurately " it's pretty obvious that for making a game the Source Engine is the obvious pick. If I wanted to make a graphics demo or even a CG movie I would probably pick the Doom 3 Engine. "
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| ![]() yeah but i question the logic of someone who writes an article like this while he clearly doesnt own the game and hasnt played it much even if he favours the game in question . Its like writing a matchreview after you went to the pub with a m8 who just got back from the stadion :s |
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Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,010
![]() | ![]() " a technical comparison between the Doom 3 engine and Half-life 2's Source engine"
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Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,010
![]() | ![]() second hand info? afaik both technologies have been openly described by the makers, their capabilities, weakness and strong points ![]()
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Thats my only point , i dont even care if the guy is right or wrong . You dont write reviews of hardware only by compiling info on it from the net . Same thing imo . | |
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Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,010
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he's not basing this article on opinions but on technical FACTS from each engine...
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