Rotated Grids & Translucency This article will discuss a couple of quality issues that remain in modern computer games — and yes, even with the latest hardware there still exists some issues. Although I’d rather get straight to the second topic; namely the use of alpha transparency in textures, I will instead lay some groundwork by showing why rotated grid (RG) antialiasng is better than ordered grid (OG) antialiasing http://accelenation.com/?ac.id.227.1 |
All times are GMT +1. The time now is 17:18. |
Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO