Photorealism on a large scale with Unreal Engine 4's new assets "It's getting ridiculous." Epic Games Chief Technology Officer Kim Libreri is tired of chairs -- and rocks, and grass, and trees -- in the games created in Unreal Engine 4, Epic's game development platform. It's not that he doesn't like everyday obj... http://www.engadget.com/2015/03/04/e...=rss_truncated |
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