Oculus explains how room-scale VR taxes your USB ports We've been dealing with USB for about two decades now, and to be honest, we're not usually asking that much from it. Plug in an adapter, microphone or game controller, then keep it moving. All of that changes, however, when it comes to virtual realit... https://www.engadget.com/2017/01/27/...our-usb-ports/ |
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