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Stefan Mileschin 19th March 2012 06:47

NVIDIA's New AA Algo is TXAA, Adaptive V-Sync and New 3DVision Surround Detailed
 
With Kepler architecture, NVIDIA has three new star technologies that will help it with this round: TXAA, a new anti-aliasing algorithm that offers image quality comparable to 16X MSAA, with the performance-penalty of 2X MSAA (if not less); Adaptive V-Sync which is sure to win gamers by the millions; and a redesigned display logic that supports up to four displays from a single GPU.

TXAA, which we talked about a little earlier, turns out to be a super-efficient temporal anti-aliasing algorithm. It has two levels: TXAA(1), and TXAA2. TXAA1 provides the image quality comparable to 16X MSAA, with the performance-penalty of 2X MSAA; while TXAA2 offers image quality higher than 16X MSAA (unlike anything you've seen), with the performance-penalty of 4X MSAA. Since few games natively support it, you will be able to enable it through the NVIDIA Control Panel, in the application profiles, provided you have a Kepler architecture GPU.

http://www.techpowerup.com/162504/NV...-Detailed.html


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