It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
Nvidia's G71 has 32 pipes and 16 ROPs Nvidia's G71 has 32 pipes and 16 ROPs
FAQ Members List Calendar Search Today's Posts Mark Forums Read


Nvidia's G71 has 32 pipes and 16 ROPs
Reply
 
Thread Tools
Old 29th December 2005, 23:02   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,002
jmke has disabled reputation
Nvidia's G71 has 32 pipes and 16 ROPs

With the birth of the R580, ATI believes that you should have three to one ratio as R580 has 48 Shaders and 16 pixel pipelines. You donít need much mathematics to figure out that ATI preaches a three to one ratio.
As the G71 will be able to process 32 pixels per clock, it will physically have 32 pipelines but will have just 16 ROPs. This is no surprise to us as Nvidia's G70, Geforce 7800 GTX actually has 24 pipelines and 16 ROPs.

This means that Nvidia and ATI will take completely new approaches, where Nvidia will try to convince everyone that you need more raw pixels than pixel operations.

The G70, Geforce 7800 GTX has 24 texture memory units and 16 ROPs and can theoretically draw eight pixels with each, having three textures per clock. G71 will be able to do even more pixels per clock - it's as simple as that.

http://www.theinquirer.net/?article=28609
__________________
jmke is offline   Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are Off


All times are GMT +1. The time now is 21:29.


Powered by vBulletin® - Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO