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1st October 2009, 15:59 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| NVIDIA's Fermi: Architected for Tesla, 3 Billion Transistors in 2010 Will 2010 be the beginning of good enough performance in PC games? Display resolutions have pretty much stagnated, PC games are first developed on consoles which have inferior hardware and thus don't have as high the GPU requirements. The fact that NVIDIA is looking to Tegra and Tesla to grow the company is very telling. Then again, perhaps a brand new approach to graphics is what we'll need for the re-invigoration of PC game development. Larrabee. http://www.anandtech.com/video/showdoc.aspx?i=3651&p=8
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1st October 2009, 18:30 | #2 |
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| What a beast. |
1st October 2009, 19:23 | #3 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| And yet, a beast has been slain before, it will have to come armored this time
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1st October 2009, 22:39 | #4 |
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| Certainly big enough to have brought its own! True MIMD design and so many enhancements... Bit odd but I'm more interested in this for direct computing than gaming. |
2nd October 2009, 08:16 | #5 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| you have been brainwashed!
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2nd October 2009, 16:50 | #6 |
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| Perhaps! But lets be honest, what is the GPU used for most? I use my GPU for 80% folding, 15% gaming, 5% misc tasks. If I'm not in a game or watching HD video then the GPU is folding or running some kind of computational program. I understand I'm in the minority, but it doesn't change how I use my hardware. Also, is amazing to think but Fermi will be very near the same die size as GT200b, around 467mm˛ by Anand's estimates. Hard to fathom now that G80 was 576mm˛ Last edited by Kougar : 2nd October 2009 at 16:53. |
2nd October 2009, 18:35 | #7 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| I use my GPU 99% for gaming
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2nd October 2009, 18:40 | #8 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| 128 thousand particles simulated and rendered in real-time on the GPU. SPH fluid simulation with surface tension effects. As demonstrated at the NVIDIA GPU Technology Conference 2009
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2nd October 2009, 18:41 | #9 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Crysis with this water....
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2nd October 2009, 19:38 | #10 |
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