Nvidia’s DLSS could have a full neural rendering AI in the gaming business A future version of DLSS technology is likely to include full neural rendering, according to Bryan Catanzaro, a Nvidia VP of Applied Deep Learning Research. According to Toms Hardware Catanzaro mentioned the plan at a round table discussion organised by Digital Foundry. DLSS has appeared in several different products over the years since it first appeared in the RTX 20-series GPUs. Many have wondered if there was much point sticking the technology like the Tensor cores being included in gaming GPUs. Certainly the first-generation DLSS, and ray tracing for that matter, were pretty pointless. DLSS 2.X improved the tech and made it more valuable, leading to it being more widely used -- and copied, first via FSR2 and later with XeSS. DLSS 3 debuted with the RTX 40-series graphics cards, adding Frame Generation technology. With 4x upscaling and frame generation, neural rendering potentially allows a game to render 1/8 (12.5 per cent) of the pixels. Most recently, DLSS 3.5 offered improved denoising algorithms for ray tracing games with the introduction of Ray Reconstruction technology. https://fudzilla.com/news/graphics/5...ural-rendering |
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