It appears you have not yet registered with our community. To register please click here...

 
Go Back [M] > Madshrimps > WebNews
NVIDIA Adaptive VSync Technology Review NVIDIA Adaptive VSync Technology Review
FAQ Members List Calendar Search Today's Posts Mark Forums Read


NVIDIA Adaptive VSync Technology Review
Reply
 
Thread Tools
Old 17th April 2012, 08:00   #1
Madshrimp
 
jmke's Avatar
 
Join Date: May 2002
Location: 7090/Belgium
Posts: 79,021
jmke has disabled reputation
Default NVIDIA Adaptive VSync Technology Review

With the release of a next generation GPU or video card we expect that the new video card will deliver faster framerates, better acceleration of shader programs, and other techniques to enhance performance. As gamers we want next generation video cards to provide better performance so that game developers can incorporate better graphics and shader programs to make games look better. The new GeForce GTX 680, the first GPU based on NVIDIA's Kepler architecture, has done exactly this.

We've looked at the GeForce GTX 680 in terms of performance and overclocking. The GeForce GTX 680 has proven to be a competitive video card at its $499 price point, delivering better performance than the previous GeForce GTX 580 did when it was launched at the same price point. NVIDIA did not stop with just relying on performance improvements to carry the GeForce GTX 680 and Kepler architecture forward. NVIDIA has three key bullet points in which the GeForce GTX 680 improves not only performance, but also the gameplay experience. To us, and to gamers everywhere, improving the gameplay experience delivered is just as important as improving raw performance.

The first bullet point that NVIDIA makes clear is that the GeForce GTX 680 is "Faster" than previous generations. Under that category NVIDIA includes its SMX architecture and GPU Boost as the key technologies in making the GeForce GTX 680 faster. The second bullet point meant to express improvements in the gameplay experience is the "Smoother" aspect of the GeForce GTX 680. Under that category the key technologies listed are FXAA technology and Adaptive VSync. We've written about FXAA in the past and discussed its benefits to the gameplay experience. This article is going to focus on the Adaptive VSync technology. Finally, the third bullet point is "Richer." Under this category NVIDIA lists Single GPU 3D Vision Surround and PhysX as the key technologies to provide a richer experience.

This article today is going to focus on the "Smoother" aspect of NVIDIA's goal to improve the gameplay experience with the GeForce GTX 680. We will be looking at Adaptive VSync in the best way we can, to test it and to see if it really does improve the gameplay experience.

http://www.hardocp.com/article/2012/...nology_review/
__________________
jmke is offline   Reply With Quote
Reply


Similar Threads
Thread Thread Starter Forum Replies Last Post
NVIDIA's New AA Algo is TXAA, Adaptive V-Sync and New 3DVision Surround Detailed Stefan Mileschin WebNews 0 19th March 2012 06:47
NVIDIA Surround Technology Performance Review jmke WebNews 1 21st July 2010 09:32
NVIDIA Optimus Technology Review jmke WebNews 0 22nd April 2010 12:08
Nvidia GPU Technology Conference Coverage jmke WebNews 0 1st October 2009 15:14
Crysis, DX10 and Forcing VSYNC Off in the Driver jmke WebNews 0 1st April 2008 15:57
Transparency and Adaptive AA explained jmke WebNews 0 9th April 2006 13:51
nVidia SLI Technology Sidney WebNews 2 20th January 2005 16:18
VSYNC, Frame Rates, Refresh Rates jmke WebNews 0 25th August 2004 11:12
Vsync On Radeons 187(V)URD@ Hardware/Software Problems, Bugs 5 19th May 2004 13:38

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off


All times are GMT +1. The time now is 21:30.


Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO