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25th October 2004, 23:15 | #1 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Far Cry 1.3 Patch That's right! The long awaited Far Cry patch 1.3 is out along with the linux dedicated server. Fixed a crash with the ForkLift when loading some levels. Fixed a bug that prevented levels from loading after saving in a previous level. Returned surround 5.1 sound option to the menu. Fixed a mounted weapon traverse problem. Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch. Fixed a delay relating to tagging enemies in binocular mode. Normal Map Compression. SM 3.0 and SM 2.0x are now enabled by default when graphics settings are set to ‘Very High’. Improved tangent-space calculation to improve bumpmap quality. Improved syncronization in multiplayer. Fixed bug in leaning with different player classes. Fixed an invisible wall exploit in mp_freighter. http://www.farcry.ubi.com/ Note: High Dynamic Range (HDR) is available in this patch, but it is an unsupported beta feature. In-game graphics need to be Very High and antialiasing must be disabled in order to use HDR. The various modes of HDR (1 through 11) can be set via the command line using the r_hdrrendering variable, i.e. "C:...FarCry.exe" -DEVMODE "r_hdrrendering 1". more info on HDR: http://www.firingsquad.com/features/crytek_far_cry/
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26th October 2004, 12:27 | #2 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| screenshots can be viewed here: www.madshrimps.be/upload/jmke/fc1.3/ they are worth checking out in motion it even looks better: http://www.madshrimps.be/upload/jmke...Movie_0003.wmv another flick (16mb) http://www.reflectonreality.com/imag...chdr/fchdr.wmv and yet another (28mb) http://www.reflectonreality.com/imag...hdr/fchdr2.wmv
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26th October 2004, 13:11 | #3 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| so it improves visuals! framerates higher also?
__________________ OC-2-the-death Where the Reverend is doing his Magick, all mortals be silent Doom over the world |
26th October 2004, 13:29 | #4 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| with HDR enabled ~33% lower (duh) without, average performance up due to shader improvements
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26th October 2004, 14:54 | #5 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| that means not nearly playable on high end systems at 1280*1024*2fsaa*8af...
__________________ OC-2-the-death Where the Reverend is doing his Magick, all mortals be silent Doom over the world |
26th October 2004, 15:14 | #6 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| read up on HDR before making such statements please FSAA + HDR = no go so it's either 1600x1200 FSAA or 1024x768 HDR
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26th October 2004, 15:26 | #7 |
Member Join Date: May 2002 Location: wherever the doom is
Posts: 3,171
| I don't get all this very well.
__________________ OC-2-the-death Where the Reverend is doing his Magick, all mortals be silent Doom over the world |
26th October 2004, 15:32 | #8 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| apparantly
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2nd February 2005, 21:09 | #9 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| forget about HL² or D3, HDR makes Far Cry the best looking game out there, period. and using some shader tweaks in the options menu you can go from this happy joy joy paradise shot:
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2nd February 2005, 21:09 | #10 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| to this cold, bloody serious killer-game
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