'Fallen London' and the secret to writing an infinite gothic game Writing a video game is nothing like penning a novel. But writing a never-ending, nonlinear, text-driven video game about a hellish alternate London stuffed with gothic intrigue and nearly a decade of backstory? That's a different beast altogether.... https://www.engadget.com/2017/05/27/...rview-writing/ |
All times are GMT +1. The time now is 00:43. |
Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO