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jmke 9th November 2008 14:01

DirectX 11 in exclusive screenshots - that's what the new API is capable off
 
In a tech preview the new DirectX SDK reveals the first code sample for DirectX 11. Those are supposed to make it easier for programmers to become accustomed to the new features. Currently there are examples that utilize the DirectX 11 API (because there is no compatible GPU hardware available yet, the samples are emulated on the CPU - at miserable speeds):

• Dynamic Shader Linking
• HDR-Tone-Mapping
• Multithreaded-Rendering
• Subdivision Surfaces (Tesselation)


We took screenshots of those four DirectX 11 samples and put them into the picture gallery - have fun watching the future.

http://www.pcgameshardware.com/aid,6...s_capable_off/


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