Madshrimps Forum Madness

Madshrimps Forum Madness (https://www.madshrimps.be/vbulletin/)
-   WebNews (https://www.madshrimps.be/vbulletin/f22/)
-   -   DirectX 11 Allows Execution of Compute Shaders on DirectX 10, 10.1 Hardware (https://www.madshrimps.be/vbulletin/f22/directx-11-allows-execution-compute-shaders-directx-10-10-1-hardware-63017/)

jmke 15th April 2009 22:36

DirectX 11 Allows Execution of Compute Shaders on DirectX 10, 10.1 Hardware
 
In spite an old saying, sometimes you can teach an old dog new tricks. Microsoft DirectX 11 application program interface (API) due later this year will enable support of compute shaders 4.0 version on DirectX 10-class graphics chips, giving them additional programmability and simplifying implementation of the new technology.

General-purpose processing on graphics processing units (GPGPU) is gaining popularity slowly, but surely. Unfortunately, at present there is only one standard application programming interface – OpenCL - that supports all graphics chips available today. But apparently, DirectX 11, which will enable GPGPU, physics, artificial intelligence, etc. programming via compute shaders, will also be able to take advantage of present GPUs, albeit with some limitations.

http://www.xbitlabs.com/news/video/d..._Hardware.html


All times are GMT +1. The time now is 21:08.

Powered by vBulletin® - Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Content Relevant URLs by vBSEO